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Saving Throws?
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<blockquote data-quote="Stalker0" data-source="post: 4083395" data-attributes="member: 5889"><p>Its definitely different, and it has advantages and disadvantages.</p><p></p><p>Let's look at the 3.5 hold person (HP) mechanic vs the new 4e sleep (S) mechanic.</p><p></p><p>HP requires a will save to apply, and then requires a new will save every round. So every +1 to your will save has an exponential effect on your ability to ward off the spell. This also means that every +1 to DC can have a very large impact on the spell's effectiveness.</p><p></p><p>On the other hand, that means that a person's ability also has a big impact on your ability to ward off an effect, which can a model that many people desire.</p><p></p><p>With S, every +1 to attack roll provides a linear factor in the spell's power, as its ongoing effect is not determined by your spell's power. This creates a smoother scale in power, but it also means that Mr. McWill and Dumby could have the same duration on the effect, which is a problem with some people.</p><p></p><p>One nice thing about the S mechanic, is that it allows greater customization. I can create powers and magic items that only effect saving throws, instead of teh whole spell. Further, from a mechanics standpoint, it is useful to have the person adding modifiers to roll the dice.</p><p></p><p>For example, if a paladin is being targetted with a fear save, the DM can have the paladin's defense written down and just rolls the attack. But the paladin rolls the saving throw, and can remember to add his +5 to saving throws against fear, without having to inform the DM. These kind of things keep the rounds running smoother and faster.</p><p></p><p>Overall, I'm ready to see more. I also have some skepticism with the saving throw mechanic, but it is a very interesting way to go, and I'm certainly ready to give it a try.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4083395, member: 5889"] Its definitely different, and it has advantages and disadvantages. Let's look at the 3.5 hold person (HP) mechanic vs the new 4e sleep (S) mechanic. HP requires a will save to apply, and then requires a new will save every round. So every +1 to your will save has an exponential effect on your ability to ward off the spell. This also means that every +1 to DC can have a very large impact on the spell's effectiveness. On the other hand, that means that a person's ability also has a big impact on your ability to ward off an effect, which can a model that many people desire. With S, every +1 to attack roll provides a linear factor in the spell's power, as its ongoing effect is not determined by your spell's power. This creates a smoother scale in power, but it also means that Mr. McWill and Dumby could have the same duration on the effect, which is a problem with some people. One nice thing about the S mechanic, is that it allows greater customization. I can create powers and magic items that only effect saving throws, instead of teh whole spell. Further, from a mechanics standpoint, it is useful to have the person adding modifiers to roll the dice. For example, if a paladin is being targetted with a fear save, the DM can have the paladin's defense written down and just rolls the attack. But the paladin rolls the saving throw, and can remember to add his +5 to saving throws against fear, without having to inform the DM. These kind of things keep the rounds running smoother and faster. Overall, I'm ready to see more. I also have some skepticism with the saving throw mechanic, but it is a very interesting way to go, and I'm certainly ready to give it a try. [/QUOTE]
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