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General Tabletop Discussion
*Dungeons & Dragons
Saying goodbye with a one-shot
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<blockquote data-quote="Octangula" data-source="post: 6059064" data-attributes="member: 6691124"><p>First of all, hello. I've been lurking for a while, but this is my first thread here. And it comes under some less than ideal circumstances.</p><p></p><p>Next Saturday (the 15th) will probably be the last time I see my local gaming group, as I am moving away. And, as a thank you for everything the group has done for me, and in order to repay the amount of enjoyment I have had from being in an ongoing 4e campaign (that will continue without my character), I'm going to be running a one-shot.</p><p></p><p>Now, while I feel comfortable working out most of the details (especially with the monster design; I've had the basic ideas for these three encounters for a while, and wasn't sure I'd be running it while I was still here), the one part that I'm struggling with is in creating characters for my players. I want to have a fairly balanced party with some fairly interesting choices, but I feel like I have very little idea with certain classes or roles. Here's what I have so far (note that all of these will be at level 6, as recommended to me by others in the group):</p><p></p><p>Fighter (probably Dwarf, probably using a two-handed weapon of some sort)</p><p>Halfling Monk (Desert Wind)</p><p>Deva Wizard (Orb of Imposition)</p><p>some sort of leader</p><p>some sort of ranged striker</p><p>Dragonborn Druid (Primal Guardian; major focus on chessmaster powers)</p><p></p><p>As you can see, however, I feel like I have very little idea about how to handle a couple of the party slots. Any advice on how to fill these gaps, or warnings about things that might cause me headaches behind the screen, would be welcomed.</p></blockquote><p></p>
[QUOTE="Octangula, post: 6059064, member: 6691124"] First of all, hello. I've been lurking for a while, but this is my first thread here. And it comes under some less than ideal circumstances. Next Saturday (the 15th) will probably be the last time I see my local gaming group, as I am moving away. And, as a thank you for everything the group has done for me, and in order to repay the amount of enjoyment I have had from being in an ongoing 4e campaign (that will continue without my character), I'm going to be running a one-shot. Now, while I feel comfortable working out most of the details (especially with the monster design; I've had the basic ideas for these three encounters for a while, and wasn't sure I'd be running it while I was still here), the one part that I'm struggling with is in creating characters for my players. I want to have a fairly balanced party with some fairly interesting choices, but I feel like I have very little idea with certain classes or roles. Here's what I have so far (note that all of these will be at level 6, as recommended to me by others in the group): Fighter (probably Dwarf, probably using a two-handed weapon of some sort) Halfling Monk (Desert Wind) Deva Wizard (Orb of Imposition) some sort of leader some sort of ranged striker Dragonborn Druid (Primal Guardian; major focus on chessmaster powers) As you can see, however, I feel like I have very little idea about how to handle a couple of the party slots. Any advice on how to fill these gaps, or warnings about things that might cause me headaches behind the screen, would be welcomed. [/QUOTE]
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