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General Tabletop Discussion
*TTRPGs General
Saying "no" and equality
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<blockquote data-quote="Mort" data-source="post: 5443908" data-attributes="member: 762"><p>Absolutely nothing wrong with keeping the things you like and disallowing the things you don't. </p><p></p><p>Not simply because it's "your game" but because invariably you will present a better world and interact better with the players if the stuff you actually like is on the table.</p><p></p><p>As far as materials allowed, I generaly say something "like anything in books x,y,z are allowed without reservation, anything outside that must be discussed and ok'd by me before inclussion into your character" (I'm actually extremely liberal as to what I let in, but the extra step means I get to see it and weed out the truly annoying stuff). </p><p></p><p>The key also is not to play favorites, that may lead to resentment and bad feelings - BUT make it expressely clear that if a concept, build, whatever - is not working (too powerful, too boring, clearly just "doesn't fit" etc.) you have the right to ask the player to change it.</p></blockquote><p></p>
[QUOTE="Mort, post: 5443908, member: 762"] Absolutely nothing wrong with keeping the things you like and disallowing the things you don't. Not simply because it's "your game" but because invariably you will present a better world and interact better with the players if the stuff you actually like is on the table. As far as materials allowed, I generaly say something "like anything in books x,y,z are allowed without reservation, anything outside that must be discussed and ok'd by me before inclussion into your character" (I'm actually extremely liberal as to what I let in, but the extra step means I get to see it and weed out the truly annoying stuff). The key also is not to play favorites, that may lead to resentment and bad feelings - BUT make it expressely clear that if a concept, build, whatever - is not working (too powerful, too boring, clearly just "doesn't fit" etc.) you have the right to ask the player to change it. [/QUOTE]
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Saying "no" and equality
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