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Saying "no" and equality
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<blockquote data-quote="kitsune9" data-source="post: 5444202" data-attributes="member: 18507"><p>I'm not a DM who likes to ban stuff except in rare cases in which something comes out that we feel is broken in the game. However, even broken stuff has their place and I give the players the option of continue to take whatever combo / items they want, but should realize that monsters or NPCs along the same lines they will have similar builds.</p><p></p><p>For example, if the PC's want to go around and sunder every weapon their enemies have, be my guest, but don't cry about it when you come across the occasional fighter or monster that also has the sunder feat and sunders your +3 flametongue sword.</p><p></p><p>Now I do have certain limitations within the campaign in which the player characters cannot exceed. For example, regardless of whether they can afford it or not, the player characters cannot buy any magic item above their GP limit. This is an idea I borrowed from Living Greyhawk. At every level, there was a GP limit on what a character could buy. They would not be allowed to exceed it. So in my campaign, I too have a GP limit table for the characters. It allows me to not have to worry too much of PC's buying game-breaker items until later down the road.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5444202, member: 18507"] I'm not a DM who likes to ban stuff except in rare cases in which something comes out that we feel is broken in the game. However, even broken stuff has their place and I give the players the option of continue to take whatever combo / items they want, but should realize that monsters or NPCs along the same lines they will have similar builds. For example, if the PC's want to go around and sunder every weapon their enemies have, be my guest, but don't cry about it when you come across the occasional fighter or monster that also has the sunder feat and sunders your +3 flametongue sword. Now I do have certain limitations within the campaign in which the player characters cannot exceed. For example, regardless of whether they can afford it or not, the player characters cannot buy any magic item above their GP limit. This is an idea I borrowed from Living Greyhawk. At every level, there was a GP limit on what a character could buy. They would not be allowed to exceed it. So in my campaign, I too have a GP limit table for the characters. It allows me to not have to worry too much of PC's buying game-breaker items until later down the road. [/QUOTE]
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Saying "no" and equality
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