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Saying "no" and equality
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<blockquote data-quote="CuRoi" data-source="post: 5446223" data-attributes="member: 98032"><p>Very intersting discusison here - I recall posting a bit in "the other" thread about not "banning" things but telling my players I am open to anything, however it may see adjustments for the campaign (I've run a low magic / bronze age Celtic mythos centered campaign for quite a while now.) The campaign also does not have dwarves, gnomes, or halflings and offers instead several other playable races. I never considered it a "ban" but just a feature of the campaign world.</p><p> </p><p>From many of these threads it is plain to me that many people are not making the distinction. For instance, I've never allowed psionics - it just doesn't fit and frankly, I don't have time to monkey with the almost-but-not-quite-magic-that-renames-spells-and-uses-spell-points "originality" of it all. I'd much rather spend my time creating a world the players love to explore as opposed to a rule system the players love to explore. </p><p> </p><p>I realize that this is completely not everyone's cup of tea, so I am not saying one way of playing is better than another. However, I have had hardcore rules fanatics sit down at my table and be a bit exasperated that their PC concept that relies on 6 different books outside the core will probably need to be modified to fit with the power level of the current PCs and the overall campaign. However, I've never had those players walk out of my game, and once they've played a few sessions they are usually more than happy to stick with a "vanilla" ruleset for the trade off in an actually interesting story and overall fun experience.</p><p> </p><p>So, it's not in the rules that you "ban" it's how you use the ones you've got IMO.</p><p> </p><p>With all that said, I'd say I would have handled the player in the original example in a slightly different way. I'd simply tell them that the other player came to me with a great psionics character concept first and I liked it so much that she is going to be the prodigal psionic in this game while we test it out. Why don't we see what kind of original idea we can come up with for your character so that PC can play his own unique role?</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5446223, member: 98032"] Very intersting discusison here - I recall posting a bit in "the other" thread about not "banning" things but telling my players I am open to anything, however it may see adjustments for the campaign (I've run a low magic / bronze age Celtic mythos centered campaign for quite a while now.) The campaign also does not have dwarves, gnomes, or halflings and offers instead several other playable races. I never considered it a "ban" but just a feature of the campaign world. From many of these threads it is plain to me that many people are not making the distinction. For instance, I've never allowed psionics - it just doesn't fit and frankly, I don't have time to monkey with the almost-but-not-quite-magic-that-renames-spells-and-uses-spell-points "originality" of it all. I'd much rather spend my time creating a world the players love to explore as opposed to a rule system the players love to explore. I realize that this is completely not everyone's cup of tea, so I am not saying one way of playing is better than another. However, I have had hardcore rules fanatics sit down at my table and be a bit exasperated that their PC concept that relies on 6 different books outside the core will probably need to be modified to fit with the power level of the current PCs and the overall campaign. However, I've never had those players walk out of my game, and once they've played a few sessions they are usually more than happy to stick with a "vanilla" ruleset for the trade off in an actually interesting story and overall fun experience. So, it's not in the rules that you "ban" it's how you use the ones you've got IMO. With all that said, I'd say I would have handled the player in the original example in a slightly different way. I'd simply tell them that the other player came to me with a great psionics character concept first and I liked it so much that she is going to be the prodigal psionic in this game while we test it out. Why don't we see what kind of original idea we can come up with for your character so that PC can play his own unique role? [/QUOTE]
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