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Saying "Yes" and a fun moment to share
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4314946" data-attributes="member: 43283"><p>I'm glad it works for you.</p><p></p><p>Saying "Yes" is a great tool for the GM. I've been doing it for sometime.</p><p></p><p>The other one is "Yes, but..."</p><p></p><p>Yes, but... is a slightly trickier one. GMs are inclined to stack so many negatives on that it's effectively "No!". The trick is to let the player have their way, but there's some sort of drawback. The drawback shouldn't be too bad.</p><p></p><p>I go for "Yes" as often as I can.</p><p></p><p>If something doesn't set right with me for some reason, then I'll go for a Yes, but...</p><p></p><p>Only as a last resort to I go to "No."</p><p></p><p>I just finished up running my group through Expedition to the Barrier Peaks. In it, there's a Lurker Above. It dropped down, and the party managed to not be trapped by it.</p><p></p><p>I described it as looking kinda like a giant manta ray, and one of the players piped up, "Can I try and ride it? I want to steer it back around and ram it into the Displacer Beasts!"</p><p></p><p>"How do you plan on doing that?" I asked.</p><p></p><p>"I'm going to get on top of it, and then I'm going to grab it's gills in either hand and steer it around that way."</p><p></p><p>After thinking for a second I said, "Sure, you can do that. But, it's going to be a contested action. Your strength against it's Fortitude. If you win, you get to steer it that round and it'll go the direction you tug because it hurts it too much.</p><p></p><p>If it wins, it's going to do its own thing and probably spend some time trying to slam you into the ceiling."</p><p></p><p>The player shrugged and said, "Sounds fair to me." and away we went.</p><p></p><p>She managed to ride it like a Sandworm from Dune (other than a brief face scraping along the ceiling) straight into the Displacer Beasts.</p><p></p><p>The whole group enjoyed it immensely, and beat a hasty retreat while the Lurker digested his alternate meal.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4314946, member: 43283"] I'm glad it works for you. Saying "Yes" is a great tool for the GM. I've been doing it for sometime. The other one is "Yes, but..." Yes, but... is a slightly trickier one. GMs are inclined to stack so many negatives on that it's effectively "No!". The trick is to let the player have their way, but there's some sort of drawback. The drawback shouldn't be too bad. I go for "Yes" as often as I can. If something doesn't set right with me for some reason, then I'll go for a Yes, but... Only as a last resort to I go to "No." I just finished up running my group through Expedition to the Barrier Peaks. In it, there's a Lurker Above. It dropped down, and the party managed to not be trapped by it. I described it as looking kinda like a giant manta ray, and one of the players piped up, "Can I try and ride it? I want to steer it back around and ram it into the Displacer Beasts!" "How do you plan on doing that?" I asked. "I'm going to get on top of it, and then I'm going to grab it's gills in either hand and steer it around that way." After thinking for a second I said, "Sure, you can do that. But, it's going to be a contested action. Your strength against it's Fortitude. If you win, you get to steer it that round and it'll go the direction you tug because it hurts it too much. If it wins, it's going to do its own thing and probably spend some time trying to slam you into the ceiling." The player shrugged and said, "Sounds fair to me." and away we went. She managed to ride it like a Sandworm from Dune (other than a brief face scraping along the ceiling) straight into the Displacer Beasts. The whole group enjoyed it immensely, and beat a hasty retreat while the Lurker digested his alternate meal. [/QUOTE]
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