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saying "you cant" to a pc
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<blockquote data-quote="Telperion" data-source="post: 1331626" data-attributes="member: 15711"><p>I think that if someone brings out some fur and a rod of glass I look for cover. </p><p></p><p>Repetitive use of the same spells could give someone without any spellcraft a chance of identifying what is going on. The thing is that should somone do a counterspell effect of the same spell it would already look, sound and "feel" different. With so many variables and different spells around allowing a non-caster to identify the favorite tricks of a spell caster isn't asking too much, IMO. </p><p></p><p>On the other hand this isn't flawless or spell craft. A DM is fully within his rights not to allow someone without any spell craft to identify even the most basic of spells. Every wizard writes his spells differently, and so every spell is also cast differently. </p><p></p><p>For the most part I'm a bit more lenient about these things, but as soon as an enemy spell caster pulls out an ace those without spell craft are left without any clues as to what is going on.</p><p></p><p>Either way none of this really makes much of a difference game mechanically. A character doesn't get any bonuses on a Ref-save against a <em>Fireball</em> even if he guesses one is coming. It adds a bit of flavor, and a minor tactical balance, but that's about all that I can see...</p></blockquote><p></p>
[QUOTE="Telperion, post: 1331626, member: 15711"] I think that if someone brings out some fur and a rod of glass I look for cover. Repetitive use of the same spells could give someone without any spellcraft a chance of identifying what is going on. The thing is that should somone do a counterspell effect of the same spell it would already look, sound and "feel" different. With so many variables and different spells around allowing a non-caster to identify the favorite tricks of a spell caster isn't asking too much, IMO. On the other hand this isn't flawless or spell craft. A DM is fully within his rights not to allow someone without any spell craft to identify even the most basic of spells. Every wizard writes his spells differently, and so every spell is also cast differently. For the most part I'm a bit more lenient about these things, but as soon as an enemy spell caster pulls out an ace those without spell craft are left without any clues as to what is going on. Either way none of this really makes much of a difference game mechanically. A character doesn't get any bonuses on a Ref-save against a [I]Fireball[/I] even if he guesses one is coming. It adds a bit of flavor, and a minor tactical balance, but that's about all that I can see... [/QUOTE]
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saying "you cant" to a pc
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