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SC2.0 conversions of d20M base classes
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<blockquote data-quote="AscentStudios" data-source="post: 2903812" data-attributes="member: 11548"><p>Hey there, </p><p></p><p>Since I'm the author of the <strong>Back to Basics</strong> and its undergoing final review and edits right now, I'll answer any questions I can <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>There are a LOT of knacks in this product. At last count, I think we have over 40. So you should have plenty of options. Of course, this was a first pass - should it prove to be successful there may be a <strong>Back to Basics II</strong> with even more knacks. </p><p></p><p>As for the class showing up in adventures, that should not be an issue in any way. This product only replaces the base classes of Spycraft with the Basic Classes of the modern SRD, so depending on what you like for your home games you can swap them freely without disrupting any other part of the system. That's what I meant by calling it a "small footprint" product. Every adventure or setting or supplement we write will work just fine with the classes found in <strong>Back to Basics</strong> - it's just another option for those of you who like a more 'generic' class design and selectable class abilities (and lots of them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p></p><p></p><p>As PBartender has noted...you can already do that using the NPC system. As Psion pointed out, you can also do it with the classic build them as PC system too. You can certainly construct a Strong/Charismatic character using <strong>Back to Basics </strong> and call him a mob boss, and he would mightily whup ass <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's your call. </p><p></p><p></p><p></p><p>I'm not sure why the question of support has come up at all, since it really is a standalone piece at this time. Adventures in standard Spycraft NPC design will ignore the new classes anyway, since the NPCs have their own system entirely. Our adventures also never railroad</p><p>as to what classes the PCs play - the new Living Spycraft missions are actually opening the door for other classes to come into play later on. </p><p></p><p>As for direct company support, we will certainly address errata in the document, answer customer service questions, and produce more should the demand be high enough, the same as we would other products. Scott and I have already discussed making a few new knack trees to cover some special abilities that will be appearing in later products (such as the spellcasting rules of <strong>Spellbound</strong>) as free bits for the website. So I think it's hasty to say we're abandoning this before we even release it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>As long as you give it a fair shake once it's complete, that's all we could hope for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AscentStudios, post: 2903812, member: 11548"] Hey there, Since I'm the author of the [B]Back to Basics[/B] and its undergoing final review and edits right now, I'll answer any questions I can :D There are a LOT of knacks in this product. At last count, I think we have over 40. So you should have plenty of options. Of course, this was a first pass - should it prove to be successful there may be a [B]Back to Basics II[/B] with even more knacks. As for the class showing up in adventures, that should not be an issue in any way. This product only replaces the base classes of Spycraft with the Basic Classes of the modern SRD, so depending on what you like for your home games you can swap them freely without disrupting any other part of the system. That's what I meant by calling it a "small footprint" product. Every adventure or setting or supplement we write will work just fine with the classes found in [B]Back to Basics[/B] - it's just another option for those of you who like a more 'generic' class design and selectable class abilities (and lots of them ;) ). As PBartender has noted...you can already do that using the NPC system. As Psion pointed out, you can also do it with the classic build them as PC system too. You can certainly construct a Strong/Charismatic character using [B]Back to Basics [/B] and call him a mob boss, and he would mightily whup ass :) It's your call. I'm not sure why the question of support has come up at all, since it really is a standalone piece at this time. Adventures in standard Spycraft NPC design will ignore the new classes anyway, since the NPCs have their own system entirely. Our adventures also never railroad as to what classes the PCs play - the new Living Spycraft missions are actually opening the door for other classes to come into play later on. As for direct company support, we will certainly address errata in the document, answer customer service questions, and produce more should the demand be high enough, the same as we would other products. Scott and I have already discussed making a few new knack trees to cover some special abilities that will be appearing in later products (such as the spellcasting rules of [B]Spellbound[/B]) as free bits for the website. So I think it's hasty to say we're abandoning this before we even release it ;) As long as you give it a fair shake once it's complete, that's all we could hope for :) [/QUOTE]
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