Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
SC2.0 Style NPC Generation For Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 2881782" data-attributes="member: 7533"><p>It doesn't matter. The roman numerals you plunk in, the tougher the NPC is going to be, and the more experience points the PCs with from encountering him.</p><p></p><p>Look at it this way... If the Threat Level Grade is the gross indicator for NPC power, then the base XP reward is the fine tune. Both of them put together are roughly equivalent to D&D's Challenge Ratings.</p><p></p><p>So... If you look at the Sample Standard NPCs in the Rulebook, you've got a wide range of base XP rewards:</p><p></p><p>Bystander - 0</p><p>Tool Pusher - 9</p><p>Cult Follower - 19</p><p>Zombie - 36</p><p>Guerrilla Fighter - 43</p><p>Android - 57</p><p>Police Officer - 62</p><p>Terrorist - 70</p><p>Ninja - 87</p><p>SWAT Team Member - 93</p><p>Cyborg - 103</p><p>Special Forces Trooper - 114</p><p></p><p>So for any given Threat Level, these different NPCs should provide approximately the same challenge for characters of similar level.</p><p></p><p>That is to say, a TL20 Bystander should be just as much a push over to 20th level characters and a TL1 Bystander is to 1st level character, and by the same respect a TL20 Cyborg should be just as tough for those 20th level characters to beat, as a TL1 cyborg would be for 1st level characters.</p><p></p><p>The other thing to remember is that those base XP rewards in SC aren't just a function of the roman numerals, but also any gear and qualities you build into the NPC. There's no explicit rule of thumb, simply because it all boils down to... "How tough do you want this NPC to be?"</p><p></p><p>But... if you read through the sidebar on page 442 of the SC 2.0 rulebook, it does say:</p><p></p><p>"If the GC wants to build NPCs who are roughly on the same power scale as the player characters, he should assign grades of IV to VI in each numericla statistic and choose gear and class abilities comparable to the PCs' gear and class abilities. He should recognize, though, that any well-built team is destined to make quick work of even a few NPCs with this construction."</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2881782, member: 7533"] It doesn't matter. The roman numerals you plunk in, the tougher the NPC is going to be, and the more experience points the PCs with from encountering him. Look at it this way... If the Threat Level Grade is the gross indicator for NPC power, then the base XP reward is the fine tune. Both of them put together are roughly equivalent to D&D's Challenge Ratings. So... If you look at the Sample Standard NPCs in the Rulebook, you've got a wide range of base XP rewards: Bystander - 0 Tool Pusher - 9 Cult Follower - 19 Zombie - 36 Guerrilla Fighter - 43 Android - 57 Police Officer - 62 Terrorist - 70 Ninja - 87 SWAT Team Member - 93 Cyborg - 103 Special Forces Trooper - 114 So for any given Threat Level, these different NPCs should provide approximately the same challenge for characters of similar level. That is to say, a TL20 Bystander should be just as much a push over to 20th level characters and a TL1 Bystander is to 1st level character, and by the same respect a TL20 Cyborg should be just as tough for those 20th level characters to beat, as a TL1 cyborg would be for 1st level characters. The other thing to remember is that those base XP rewards in SC aren't just a function of the roman numerals, but also any gear and qualities you build into the NPC. There's no explicit rule of thumb, simply because it all boils down to... "How tough do you want this NPC to be?" But... if you read through the sidebar on page 442 of the SC 2.0 rulebook, it does say: "If the GC wants to build NPCs who are roughly on the same power scale as the player characters, he should assign grades of IV to VI in each numericla statistic and choose gear and class abilities comparable to the PCs' gear and class abilities. He should recognize, though, that any well-built team is destined to make quick work of even a few NPCs with this construction." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SC2.0 Style NPC Generation For Modern
Top