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SC2.0 Style NPC Generation For Modern
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2881870" data-attributes="member: 12332"><p>What he said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Essentially it comes down to this ... </p><p></p><p>I sucks. Across the board. X is usually better than the PCs can do before equipment, across the board.</p><p></p><p>It SHOULD work that if you give an NPC a I in everything and a X in Hit Points, he's going to be just as much a push over as if you gave him IIs and a III in everything. I.E. each of the stats should be about equal (though, in general, I would say competence and resilience are on the low end of equal and Damage Save/VPWP/Hit Points are on the top end of equal).</p><p></p><p>IV, V, and VI do give PCish numbers ... VII and VIII give rather optimized PC numbers. IX and X average a bit higher than that. I would give III, II, and I only to people you want to be "poor" in those areas. I should be "abysmal".</p><p></p><p>Thus the "bystander" is abysmal at anything remotely adventurish ... Init, Atk, Def, etc ... but he's a guy that does something, so his Competence is up enough that he could probably make some sort of skill check.</p><p></p><p>I gave the Dragon above a low Init and Def rating because I wanted it to be "clumsy and lumbering". Instead of lowering the Dex and having to refigure those numbers, I just started low on the charts. Judgement call. I gave it huge Hit Points and didn't mess with Constitution, because I wanted it to have lots of hit points. </p><p></p><p>It SHOULD work that if you give them mostly low numbers they'll be easier ... and the numbers will add up to a lower CR adjustment and thus the overall CR will be "easier", even if one or numbers are quite a big higher.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2881870, member: 12332"] What he said. :) Essentially it comes down to this ... I sucks. Across the board. X is usually better than the PCs can do before equipment, across the board. It SHOULD work that if you give an NPC a I in everything and a X in Hit Points, he's going to be just as much a push over as if you gave him IIs and a III in everything. I.E. each of the stats should be about equal (though, in general, I would say competence and resilience are on the low end of equal and Damage Save/VPWP/Hit Points are on the top end of equal). IV, V, and VI do give PCish numbers ... VII and VIII give rather optimized PC numbers. IX and X average a bit higher than that. I would give III, II, and I only to people you want to be "poor" in those areas. I should be "abysmal". Thus the "bystander" is abysmal at anything remotely adventurish ... Init, Atk, Def, etc ... but he's a guy that does something, so his Competence is up enough that he could probably make some sort of skill check. I gave the Dragon above a low Init and Def rating because I wanted it to be "clumsy and lumbering". Instead of lowering the Dex and having to refigure those numbers, I just started low on the charts. Judgement call. I gave it huge Hit Points and didn't mess with Constitution, because I wanted it to have lots of hit points. It SHOULD work that if you give them mostly low numbers they'll be easier ... and the numbers will add up to a lower CR adjustment and thus the overall CR will be "easier", even if one or numbers are quite a big higher. --fje [/QUOTE]
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