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SCAG - Campaign Setting or Players' Guide?
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<blockquote data-quote="DEFCON 1" data-source="post: 6746867" data-attributes="member: 7006"><p>We won't know until we find out where the next three APs are set.</p><p></p><p>If all three are set in the Realms, then the next crunch book created I suspect would also be Realms-centric. Probably focused on the eastern section of the Realms (Moonsea/Dalelands). More character options, and more detailed setting for those lands, on par with the details from the SCAG.</p><p></p><p>If the APs happen to switch settings, then the next crunch/guide will be focused on said setting as well.</p><p></p><p>But in either case... I don't think we will see a big "Campaign Setting" book for one simple reason... we already have huge setting books for all these settings, all of them available for purchase from dndclassics.com, and with the exception of the Realms... the timelines won't change. And thus, any setting information in those books is still valid, and any new 5E book would be a virtual rewrite of stuff that has been written before.</p><p></p><p>If you want to play in Eberron... you already have 3E and 4E guides detailing Eberron. There is NOTHING you need in a 5E Eberron Campaign Setting book, because the information <em>will not have changed from those previous books</em>. So a "DM-centric" setting book for Eberron is a waste of time and money on WotC's end. The only thing a player would want and need is a Player's Guide that details the 5E mechanics for the Eberron races, the one Eberron specialty class (Artificer) and the one special game mechanic of the setting (Dragonmarks). Likewise... we had just gotten a rebooted 4E Dark Sun campaign setting book-- there's no reason to think they'd bother spending time and money to virtually reprint the thing and just slap a 5E logo on it. Waste of time and money. Greyhawk? Yeah, the boxed sets were back from the 2E days, but the information is still all good for those DMs that want and need that level of detail. For the others? The overview of Greyhawk you'd get from an Adventurer's Guide (plus the details of what areas the three APs were being set in) would be all that would be needed for most other DMs.</p><p></p><p>Any AP set in whichever setting it is set in will have just enough setting material to be able to run that adventure path. Any DM who needed more than that can acquire said information fairly easily-- either from online wikis, or buying/using the setting materials published for the previous editions. And if you as a DM are putting in the time, effort, and work to expand your campaign beyond the scope of what the AP gives you... then including the small amount of mental effort to "update" the setting material from 2E to use in 5E is negligible. So long as you have a Player's Guide that updates any player mechanics for races, classes, backgrounds and whatnot... the actually setting details can be used out of whole cloth. And I don't see WotC spending <em>their</em> time and effort to produce a big setting book just because there's a bunch of DMs unwilling to spend theirs.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6746867, member: 7006"] We won't know until we find out where the next three APs are set. If all three are set in the Realms, then the next crunch book created I suspect would also be Realms-centric. Probably focused on the eastern section of the Realms (Moonsea/Dalelands). More character options, and more detailed setting for those lands, on par with the details from the SCAG. If the APs happen to switch settings, then the next crunch/guide will be focused on said setting as well. But in either case... I don't think we will see a big "Campaign Setting" book for one simple reason... we already have huge setting books for all these settings, all of them available for purchase from dndclassics.com, and with the exception of the Realms... the timelines won't change. And thus, any setting information in those books is still valid, and any new 5E book would be a virtual rewrite of stuff that has been written before. If you want to play in Eberron... you already have 3E and 4E guides detailing Eberron. There is NOTHING you need in a 5E Eberron Campaign Setting book, because the information [i]will not have changed from those previous books[/i]. So a "DM-centric" setting book for Eberron is a waste of time and money on WotC's end. The only thing a player would want and need is a Player's Guide that details the 5E mechanics for the Eberron races, the one Eberron specialty class (Artificer) and the one special game mechanic of the setting (Dragonmarks). Likewise... we had just gotten a rebooted 4E Dark Sun campaign setting book-- there's no reason to think they'd bother spending time and money to virtually reprint the thing and just slap a 5E logo on it. Waste of time and money. Greyhawk? Yeah, the boxed sets were back from the 2E days, but the information is still all good for those DMs that want and need that level of detail. For the others? The overview of Greyhawk you'd get from an Adventurer's Guide (plus the details of what areas the three APs were being set in) would be all that would be needed for most other DMs. Any AP set in whichever setting it is set in will have just enough setting material to be able to run that adventure path. Any DM who needed more than that can acquire said information fairly easily-- either from online wikis, or buying/using the setting materials published for the previous editions. And if you as a DM are putting in the time, effort, and work to expand your campaign beyond the scope of what the AP gives you... then including the small amount of mental effort to "update" the setting material from 2E to use in 5E is negligible. So long as you have a Player's Guide that updates any player mechanics for races, classes, backgrounds and whatnot... the actually setting details can be used out of whole cloth. And I don't see WotC spending [i]their[/i] time and effort to produce a big setting book just because there's a bunch of DMs unwilling to spend theirs. [/QUOTE]
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