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<blockquote data-quote="Orlax" data-source="post: 6754623" data-attributes="member: 6801305"><p>So I'm going to go ahead and say that this seems pretty unfair. I get that wizard's and tomelocks can get spells off scrolls and spellbooks, and have expanded flexibility in what they can do on a day to day basis. That's totally fine in regards to character function in a base reasoning. However this now gives them the ability to mix content sources somewhat nilly willy (I get that they still need to find the proper scroll or have a friend that rolls a wizard with the spells they want) while all other character's and players are held to a completely different character construction and maintenance standard. It quite literally means that the character capability constraints are just different for wizard's and tomelocks. They can mix spells that other characters can never even get in the same combination (for instance they can get investiture of flame and green flame Blade while the bladelock can never ever get that combination without finding the exact right adventure or expedition). That is a massive problem. Their flexibility is no longer just a character function that allows them to be more flexible within the same bevy of options everyone else has. Their class features are now a way to game the AL specifically to have greater flexibility among options that no other class has. Was this an intentional product of the ruling (that wizards and tomelocks can freely mix sources to get their character abilities) or is it just something they overlooked?</p></blockquote><p></p>
[QUOTE="Orlax, post: 6754623, member: 6801305"] So I'm going to go ahead and say that this seems pretty unfair. I get that wizard's and tomelocks can get spells off scrolls and spellbooks, and have expanded flexibility in what they can do on a day to day basis. That's totally fine in regards to character function in a base reasoning. However this now gives them the ability to mix content sources somewhat nilly willy (I get that they still need to find the proper scroll or have a friend that rolls a wizard with the spells they want) while all other character's and players are held to a completely different character construction and maintenance standard. It quite literally means that the character capability constraints are just different for wizard's and tomelocks. They can mix spells that other characters can never even get in the same combination (for instance they can get investiture of flame and green flame Blade while the bladelock can never ever get that combination without finding the exact right adventure or expedition). That is a massive problem. Their flexibility is no longer just a character function that allows them to be more flexible within the same bevy of options everyone else has. Their class features are now a way to game the AL specifically to have greater flexibility among options that no other class has. Was this an intentional product of the ruling (that wizards and tomelocks can freely mix sources to get their character abilities) or is it just something they overlooked? [/QUOTE]
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