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<blockquote data-quote="Pauper" data-source="post: 6754697" data-attributes="member: 17607"><p>I think you're overstating the issue -- a SCAG wizard can't automatically add EE spells to her spellbook any more than a SCAG sorcerer can add EE spells to her spells known when she goes up a level.</p><p></p><p>Both the blade-warlock and the wizard have to find the "exact right adventure" to find a scroll of Investiture of Flame (and given that it's a 6th level spell and there are, what, three actual level 11-16 Expeditions published right now, it's possible there isn't actually a scroll of Investiture of Flame to even discover currently).</p><p></p><p>The only significant distinction is that currently, wizards are allowed to pair up with other wizards in the same adventure to share spells from their spellbooks if they are both willing to spend downtime days after the adventure. I can speak from experience to say that this is not happening very frequently -- in the six adventures I played at GameholeCon, for example, only one was in a party with more than one wizard, and in that adventure, the party quickly dispersed after the adventure without the wizards sharing spells (the fact that it was after midnight and the game room was being shut down may have had something to do with that).</p><p></p><p>Something that seldom happens falls short of being a "massive problem", at least in my eyes. With that said, I'm not personally a fan of that ruling -- you're not allowed to share wealth, and if you lend out a magic item you have to take it back at the end of the adventure, even if it's as minor a thing as a potion of healing that never got used, so why allow wizards to share spells? It seems inconsistent to me (which is probably one reason why so few players realize it's allowed), but I wouldn't call it 'massively' inconsistent.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6754697, member: 17607"] I think you're overstating the issue -- a SCAG wizard can't automatically add EE spells to her spellbook any more than a SCAG sorcerer can add EE spells to her spells known when she goes up a level. Both the blade-warlock and the wizard have to find the "exact right adventure" to find a scroll of Investiture of Flame (and given that it's a 6th level spell and there are, what, three actual level 11-16 Expeditions published right now, it's possible there isn't actually a scroll of Investiture of Flame to even discover currently). The only significant distinction is that currently, wizards are allowed to pair up with other wizards in the same adventure to share spells from their spellbooks if they are both willing to spend downtime days after the adventure. I can speak from experience to say that this is not happening very frequently -- in the six adventures I played at GameholeCon, for example, only one was in a party with more than one wizard, and in that adventure, the party quickly dispersed after the adventure without the wizards sharing spells (the fact that it was after midnight and the game room was being shut down may have had something to do with that). Something that seldom happens falls short of being a "massive problem", at least in my eyes. With that said, I'm not personally a fan of that ruling -- you're not allowed to share wealth, and if you lend out a magic item you have to take it back at the end of the adventure, even if it's as minor a thing as a potion of healing that never got used, so why allow wizards to share spells? It seems inconsistent to me (which is probably one reason why so few players realize it's allowed), but I wouldn't call it 'massively' inconsistent. -- Pauper [/QUOTE]
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