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<blockquote data-quote="Angcuru" data-source="post: 904579" data-attributes="member: 10948"><p>You know, you can always just have them attatch additional magic properties to their weapons. It's not that difficult.</p><p></p><p>Actually, I once thought to counter this issue by creating a PRC or Template wherein you could sacrifice magical items at the cost of EXP, to be able to apply that item's properties to any non-magical weapon you hold. I.E. You can apply bonuses up to +1 per 2 levels, and if you would sacrifice say...a +2 flaming burst greatsword: you would be able to make anything +2 (taking up +2 of your inherant bonus points) an/or flaming burst (taking up +3 of you inherant bonus points). So basically, you sacrifice an item, and you add that item's properties to your list of stuff you can apply to whatever weapon you currently hold. This goes for armor too, of course, but that is a different list from weapon enhancements. I would say that an appropriate amount of EXP cost would be 500 per +1 of the bonuses you want to 'learn' from whatever item you are sacrificing, because losing the item is costly in itself.</p><p></p><p>So here's how it would work.</p><p>I've sacrificed a few items and gained Enhancement bonuses +1 to +4, Speed(+4), Disruption(+2), and Holy(+2) through sacrificing various weapons. I am currently LVL 16, so I can apply a maximum effective bonus total of 8. I'm fighting a Vampire with my Masterwork Heavy Mace(only masterwork items can have the bonuses applied to them), so I apply a +4 Enhancement Bonus, Disruption, and Holy, so I am effectively wielding a +4 Holy Heavy Mace of Disruption.</p><p></p><p>Getting this so far? To attach these bonuses to an item is only a partial action, so you could have +2 Icy Burst attached to your Scimitar, and when the Ice Creature starts to wail on you, you change the enchantment to +4 Flaming. Very useful, but very costly, since you have to spend 500 XP for each +1 of the Enchantments you have 'learned'.</p></blockquote><p></p>
[QUOTE="Angcuru, post: 904579, member: 10948"] You know, you can always just have them attatch additional magic properties to their weapons. It's not that difficult. Actually, I once thought to counter this issue by creating a PRC or Template wherein you could sacrifice magical items at the cost of EXP, to be able to apply that item's properties to any non-magical weapon you hold. I.E. You can apply bonuses up to +1 per 2 levels, and if you would sacrifice say...a +2 flaming burst greatsword: you would be able to make anything +2 (taking up +2 of your inherant bonus points) an/or flaming burst (taking up +3 of you inherant bonus points). So basically, you sacrifice an item, and you add that item's properties to your list of stuff you can apply to whatever weapon you currently hold. This goes for armor too, of course, but that is a different list from weapon enhancements. I would say that an appropriate amount of EXP cost would be 500 per +1 of the bonuses you want to 'learn' from whatever item you are sacrificing, because losing the item is costly in itself. So here's how it would work. I've sacrificed a few items and gained Enhancement bonuses +1 to +4, Speed(+4), Disruption(+2), and Holy(+2) through sacrificing various weapons. I am currently LVL 16, so I can apply a maximum effective bonus total of 8. I'm fighting a Vampire with my Masterwork Heavy Mace(only masterwork items can have the bonuses applied to them), so I apply a +4 Enhancement Bonus, Disruption, and Holy, so I am effectively wielding a +4 Holy Heavy Mace of Disruption. Getting this so far? To attach these bonuses to an item is only a partial action, so you could have +2 Icy Burst attached to your Scimitar, and when the Ice Creature starts to wail on you, you change the enchantment to +4 Flaming. Very useful, but very costly, since you have to spend 500 XP for each +1 of the Enchantments you have 'learned'. [/QUOTE]
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