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<blockquote data-quote="Roman" data-source="post: 1920303" data-attributes="member: 1845"><p>I too prefer using bell curves as often as possible and therefore favour using multiple dice for any roll. </p><p></p><p>As to scale, I am not sure what I like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Something about a scale centered on 100 appeals to me. Perhaps it is because human metrics such as IQ, EQ, LQ, CQ, etc usually use 100 as the mean. On the other hand, I also find a percentage based system attractive, even though it is not really compatible with bell curve rolls. Hmm... </p><p></p><p>Also, how much randomness do you like in a system? How much should success in general be influenced by modifiers and how much by the roll itself (for example rolling a d20 when average modifier is 10 is very different from rolling a d20 when average modifier is 100)? Also, how much variation do you like to see from the mean modifier? Suppose that an average bonus, modifier, stat, ability score, skill score, whatever is 10. How much of a variation do you like to see from this mean?</p></blockquote><p></p>
[QUOTE="Roman, post: 1920303, member: 1845"] I too prefer using bell curves as often as possible and therefore favour using multiple dice for any roll. As to scale, I am not sure what I like. :confused: Something about a scale centered on 100 appeals to me. Perhaps it is because human metrics such as IQ, EQ, LQ, CQ, etc usually use 100 as the mean. On the other hand, I also find a percentage based system attractive, even though it is not really compatible with bell curve rolls. Hmm... Also, how much randomness do you like in a system? How much should success in general be influenced by modifiers and how much by the roll itself (for example rolling a d20 when average modifier is 10 is very different from rolling a d20 when average modifier is 100)? Also, how much variation do you like to see from the mean modifier? Suppose that an average bonus, modifier, stat, ability score, skill score, whatever is 10. How much of a variation do you like to see from this mean? [/QUOTE]
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