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Scale of war synopsis??
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<blockquote data-quote="amethal" data-source="post: 4918971" data-attributes="member: 22784"><p>WotC's original position was that everyone was better off without a synopsis.</p><p></p><p>When enough people disagreed, they did provide a synopsis. As to where they hid it, however, I couldn't say - it has defeated my searching skills.</p><p></p><p>From what I remember, the synopsis wasn't very helpful as it was kept as spoiler free as possible, and was kind of like the write-up you might get for a forthcoming TV show - along the lines of "In this episode the PCs find themselves on another plane of existence, and learn that an old enemy has returned".</p><p></p><p>There is an interesting thread at RPG.net with people's play experiences, but it doesn't get many updates.</p><p></p><p><a href="http://forum.rpg.net/showthread.php?t=447696" target="_blank">[Let's Read] Scales of War. That's right, all of it. - RPGnet Forums</a></p><p></p><p>I am not a DDI subscriber, so I have only read through the first couple of adventures in the free issues of Dungeon. Having said that, it doesn't look much like an adventure path to me - the early adventures seem to have few links between them, and there is little sense that things are building up to a big finale.</p><p></p><p>Of course, the later adventures might reveal that all the "inconsequential" stuff in the beginning was all closely tied in to the final outcome. My general advice these days is never run an adventure path until all the installments have been written, as it gives you a much better idea of what is important to the plot and what is window dressing.</p></blockquote><p></p>
[QUOTE="amethal, post: 4918971, member: 22784"] WotC's original position was that everyone was better off without a synopsis. When enough people disagreed, they did provide a synopsis. As to where they hid it, however, I couldn't say - it has defeated my searching skills. From what I remember, the synopsis wasn't very helpful as it was kept as spoiler free as possible, and was kind of like the write-up you might get for a forthcoming TV show - along the lines of "In this episode the PCs find themselves on another plane of existence, and learn that an old enemy has returned". There is an interesting thread at RPG.net with people's play experiences, but it doesn't get many updates. [url=http://forum.rpg.net/showthread.php?t=447696][Let's Read] Scales of War. That's right, all of it. - RPGnet Forums[/url] I am not a DDI subscriber, so I have only read through the first couple of adventures in the free issues of Dungeon. Having said that, it doesn't look much like an adventure path to me - the early adventures seem to have few links between them, and there is little sense that things are building up to a big finale. Of course, the later adventures might reveal that all the "inconsequential" stuff in the beginning was all closely tied in to the final outcome. My general advice these days is never run an adventure path until all the installments have been written, as it gives you a much better idea of what is important to the plot and what is window dressing. [/QUOTE]
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