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Scales of War #1 Rescue at Rivenroar (Full)
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<blockquote data-quote="Goonalan" data-source="post: 5709513" data-attributes="member: 16069"><p>I feel the need to respond to this, while I realise it's a joke- I get it, you're being mischevious. </p><p></p><p>For every '1' there is a '20', and the chances are exactly the same. I guess in RL where the rolling of a dice requires perhaps less effort then... well it just gets done more often (although not excessively so). </p><p></p><p>I'm trying to encourage players to try things, in D&D (and RPG) there's a lot of demarcation- player X does this, player Y does this etc. Obviously players decide on which Skills to take and then major on using those skills in game. But the skill system in 4e allows every PC a chance to somehow use every skill- if they didn't want players to do this then you'd only be allowed to make skill checks in the skills you're trained at.</p><p></p><p>Furthermore you gain a +1 on all skills for every two levels- experience, you've been around. That alone, from my POV, is there to encourage players to use all of their skills, as the need arises. This of course is a break/change from previous versions of D&D, which didn't offer the same incentive.</p><p></p><p>My point, long-winded I know, is-</p><p></p><p>You can use any of your skills, sometimes there will be consequences for failure- I hope that I will do enough to make you aware when you're in one of those situations. Other times skill checks- any skill checks (trained or not) are good things- they represent knowledge gained over time (experience). </p><p></p><p>In this crazy world of PBP, from a DMs perspective (this DM), then the way I parcel out info is somewhat dependent on skill checks (rightly or wrongly), that's the mechanic. Without them I hint, with them (and with high rolls) then your reward (info) will be forthcoming.</p><p></p><p>Skill Checks = Info.</p><p></p><p>Keep rolling.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5709513, member: 16069"] I feel the need to respond to this, while I realise it's a joke- I get it, you're being mischevious. For every '1' there is a '20', and the chances are exactly the same. I guess in RL where the rolling of a dice requires perhaps less effort then... well it just gets done more often (although not excessively so). I'm trying to encourage players to try things, in D&D (and RPG) there's a lot of demarcation- player X does this, player Y does this etc. Obviously players decide on which Skills to take and then major on using those skills in game. But the skill system in 4e allows every PC a chance to somehow use every skill- if they didn't want players to do this then you'd only be allowed to make skill checks in the skills you're trained at. Furthermore you gain a +1 on all skills for every two levels- experience, you've been around. That alone, from my POV, is there to encourage players to use all of their skills, as the need arises. This of course is a break/change from previous versions of D&D, which didn't offer the same incentive. My point, long-winded I know, is- You can use any of your skills, sometimes there will be consequences for failure- I hope that I will do enough to make you aware when you're in one of those situations. Other times skill checks- any skill checks (trained or not) are good things- they represent knowledge gained over time (experience). In this crazy world of PBP, from a DMs perspective (this DM), then the way I parcel out info is somewhat dependent on skill checks (rightly or wrongly), that's the mechanic. Without them I hint, with them (and with high rolls) then your reward (info) will be forthcoming. Skill Checks = Info. Keep rolling. [/QUOTE]
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Scales of War #1 Rescue at Rivenroar (Full)
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