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Scales of War Adventure Path... How is it?
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<blockquote data-quote="Spatula" data-source="post: 4652567" data-attributes="member: 2198"><p>I believe you can still download the first few for free from the WotC site. So you can check them out yourself. I've read the first three and been less than impressed myself.</p><p></p><p>Rescue at Rivenroar - looks like a decent adventure, although the bad guys seem like a grab-bag of random stuff and their actions don't make much sense, but that's easy to change or gloss over. [spoiler]The goblins kidnap the townsfolk to feed to the undead - so why don't they do that? Why do they instead spend 4 days constantly moving the captives around the dungeon? And yet they give one prisoner to the ettercaps to eat.[/spoiler]</p><p></p><p>Siege at Bordrin's Watch - has zero connection to the first adventure. Which is a bit strange, as it means the DM has to do work right out of the gate to keep the AP flowing... which kinda defeats the purpose of running the AP to begin with. Fumbles the setup to the next adventure (see below). The last encounter looks really cool.</p><p></p><p>Shadowrift of Umbraforge - gets off to a bad start when it retroactively turns a stock nameless straight-out-the-MM monster from Siege into a named NPC that was supposed to be carrying a MacGuffin. No MacGuffin, no adventure. That would have been nice to know when running Siege, eh? The setup to get the players into the meat of the adventure also doesn't make much sense. [spoiler]Namely, there's no reason for the villains to ever be connected to the tavern - there's a portal from the tavern's basement to a warehouse in the city. No one would ever go from the tavern into the secret chamber, or come out of there, because they can just access the basement and its Shadowfell portal via the warehouse. I guess the investigation should lead to the warehouse, instead, which after all <em>does</em> have suspicious goingons (goods are coming out of there when no one saw any goods going in).[/spoiler]</p><p></p><p>I've only skimmed Lost Mines and haven't really looked at the others. The MacGuffin bit from Shadowrift kinda turned me off to the whole thing.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4652567, member: 2198"] I believe you can still download the first few for free from the WotC site. So you can check them out yourself. I've read the first three and been less than impressed myself. Rescue at Rivenroar - looks like a decent adventure, although the bad guys seem like a grab-bag of random stuff and their actions don't make much sense, but that's easy to change or gloss over. [spoiler]The goblins kidnap the townsfolk to feed to the undead - so why don't they do that? Why do they instead spend 4 days constantly moving the captives around the dungeon? And yet they give one prisoner to the ettercaps to eat.[/spoiler] Siege at Bordrin's Watch - has zero connection to the first adventure. Which is a bit strange, as it means the DM has to do work right out of the gate to keep the AP flowing... which kinda defeats the purpose of running the AP to begin with. Fumbles the setup to the next adventure (see below). The last encounter looks really cool. Shadowrift of Umbraforge - gets off to a bad start when it retroactively turns a stock nameless straight-out-the-MM monster from Siege into a named NPC that was supposed to be carrying a MacGuffin. No MacGuffin, no adventure. That would have been nice to know when running Siege, eh? The setup to get the players into the meat of the adventure also doesn't make much sense. [spoiler]Namely, there's no reason for the villains to ever be connected to the tavern - there's a portal from the tavern's basement to a warehouse in the city. No one would ever go from the tavern into the secret chamber, or come out of there, because they can just access the basement and its Shadowfell portal via the warehouse. I guess the investigation should lead to the warehouse, instead, which after all [i]does[/i] have suspicious goingons (goods are coming out of there when no one saw any goods going in).[/spoiler] I've only skimmed Lost Mines and haven't really looked at the others. The MacGuffin bit from Shadowrift kinda turned me off to the whole thing. [/QUOTE]
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