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Scales of War Adventure Path... How is it?
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<blockquote data-quote="Scholar &amp; Brutalman" data-source="post: 4652698" data-attributes="member: 33642"><p>I've been DMing a group through Scales of War: right now they're in the tower section of Shadowrift of Umbraforge. It's the first time I've DMed in 5 years so I'm fairly rusty. As a DM I like scenarios that give the players strong motivations and the don't rely on the players or the monsters acting against their own interests to make sense. So far, Siege of Bordrin's Watch has met those criteria but the other two haven't.</p><p></p><p>Rescue at Rivenroar starts off with a couple of great combats with the raid: the level 8 ogre may be hard on inexperienced players who don't realize that it's essentially strapped to a bomb, but my players had no problems. The dungeon itself is bit of a mess though.</p><p></p><p>Siege of Bordrin's Watch is a pair of very linear dungeons, but I found it gave my players good motivation to act like heroes, and the dungeons each escalated nicely to their final battle. The final battles were suitably epic, but the designer thinks that a good choice for a boss enemy is an elite soldier several levels higher than the party (see "grindspace".) </p><p></p><p>Shadowrift of Umbraforge has some real motivational problems for the party: </p><p></p><p>"This looks like a job for...the duly designated authorities!" </p><p></p><p>"We've found that there are two enemies that hate each other... so lets watch them fight!". </p><p></p><p>And for me as the DM. Weapon smuggling?</p><p></p><p>I haven't run the last battle yet, but the "elite soldier several levels above the party" problem looks like it will be there again. Again, very loosely connected to the other two.</p><p></p><p>I get the impression that the authors of these modules didn't really communicate. Or even that these were originally unrelated modules.</p></blockquote><p></p>
[QUOTE="Scholar & Brutalman, post: 4652698, member: 33642"] I've been DMing a group through Scales of War: right now they're in the tower section of Shadowrift of Umbraforge. It's the first time I've DMed in 5 years so I'm fairly rusty. As a DM I like scenarios that give the players strong motivations and the don't rely on the players or the monsters acting against their own interests to make sense. So far, Siege of Bordrin's Watch has met those criteria but the other two haven't. Rescue at Rivenroar starts off with a couple of great combats with the raid: the level 8 ogre may be hard on inexperienced players who don't realize that it's essentially strapped to a bomb, but my players had no problems. The dungeon itself is bit of a mess though. Siege of Bordrin's Watch is a pair of very linear dungeons, but I found it gave my players good motivation to act like heroes, and the dungeons each escalated nicely to their final battle. The final battles were suitably epic, but the designer thinks that a good choice for a boss enemy is an elite soldier several levels higher than the party (see "grindspace".) Shadowrift of Umbraforge has some real motivational problems for the party: "This looks like a job for...the duly designated authorities!" "We've found that there are two enemies that hate each other... so lets watch them fight!". And for me as the DM. Weapon smuggling? I haven't run the last battle yet, but the "elite soldier several levels above the party" problem looks like it will be there again. Again, very loosely connected to the other two. I get the impression that the authors of these modules didn't really communicate. Or even that these were originally unrelated modules. [/QUOTE]
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