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Scales of War Adventure Path... How is it?
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<blockquote data-quote="Truename" data-source="post: 4652839" data-attributes="member: 78255"><p>I'm playing through SoW now. My players are in the final encounters of Siege at Bordrin's Watch.</p><p></p><p>So far it's been okay. I ran Rescue at Rivenroar with just two PCs and it was not much fun. Pure dungeon crawl. The initial encounters in the city are okay, but the dungeon has no rhyme or reason. Ick.</p><p></p><p>Then, with a new group fresh out of H1, I ran Siege. Far better than Rivenroar, linear as others have said, but that hasn't been a problem. The encounters are mostly pretty interesting and I can't wait to run the final encounter, which looks like a lot of fun.</p><p></p><p>It's serviceable but plain. I've been adding a lot of incidental flavor to make it more interesting. I've also put extra effort into having the monsters do interesting things during encounters, such as figuring out what will happen once the fight goes against them.</p><p></p><p>Still, it's better than making my own campaign (I'm a new DM and I don't have a lot of free time) and I like the idea of a whole pre-made campaign. I think the players like it more than I do.</p><p></p><p>Finally, I agree that the editing has been lackluster. A lot of early mistakes, and the writers don't seem to be talking to each other (as someone said). That's gotten better as WoTC has gotten their feet under them with DDI and digiDungeon.</p></blockquote><p></p>
[QUOTE="Truename, post: 4652839, member: 78255"] I'm playing through SoW now. My players are in the final encounters of Siege at Bordrin's Watch. So far it's been okay. I ran Rescue at Rivenroar with just two PCs and it was not much fun. Pure dungeon crawl. The initial encounters in the city are okay, but the dungeon has no rhyme or reason. Ick. Then, with a new group fresh out of H1, I ran Siege. Far better than Rivenroar, linear as others have said, but that hasn't been a problem. The encounters are mostly pretty interesting and I can't wait to run the final encounter, which looks like a lot of fun. It's serviceable but plain. I've been adding a lot of incidental flavor to make it more interesting. I've also put extra effort into having the monsters do interesting things during encounters, such as figuring out what will happen once the fight goes against them. Still, it's better than making my own campaign (I'm a new DM and I don't have a lot of free time) and I like the idea of a whole pre-made campaign. I think the players like it more than I do. Finally, I agree that the editing has been lackluster. A lot of early mistakes, and the writers don't seem to be talking to each other (as someone said). That's gotten better as WoTC has gotten their feet under them with DDI and digiDungeon. [/QUOTE]
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Scales of War Adventure Path... How is it?
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