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Scales of War Adventure Path... How is it?
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<blockquote data-quote="Spatula" data-source="post: 4653083" data-attributes="member: 2198"><p>No arguement there. I think the basic outline is sound (rescue the prisoners from the goblins), but the dungeoncrawl is definitely lackluster. No theme to the opponents, no traps!, and featureless rooms to fight in. But it's easy to redo the monsters, adding in some traps in the process, and placing terrain in the rooms.</p><p></p><p>You know, I didn't think of it, but the adventure doesn't tell you how the warband deals with the players as they attack the dungeon. I guess that's what you meant about "how to change things up." [spoiler]I'm changing the encounters to be more goblin and undead themed (making liberal use of Open Grave), and getting rid of the grab-bag monsters in the process. I think that if I do end up running it, whenever the players retreat, I'll have some of the dead raised as zombies (by the wight) so that they can still occupy their posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And cross off one prisoner as payment for services rendered (or to fuel the animation ritual), each time that happens...[/spoiler]</p><p></p><p>EDIT: Another problem with Rivenroar that I noticed - the adventure is designed to take 5 PCs to 3rd level (or maybe just barely short of it) assuming you clear everything out. But there's only 14? treasure parcels, instead of 20, plus 400 gp in quest rewards (which doesn't make up for the 6 missing parcels).</p><p></p><p>I thought that too, since it seems everything from Siege onwards is based in Overlook. But the story does actually return to Brindol later on, and it looks like Den of the Destroyer actually makes use of the events in Rivenroar, which won't have much impact if you didn't go through the 1st adventure.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4653083, member: 2198"] No arguement there. I think the basic outline is sound (rescue the prisoners from the goblins), but the dungeoncrawl is definitely lackluster. No theme to the opponents, no traps!, and featureless rooms to fight in. But it's easy to redo the monsters, adding in some traps in the process, and placing terrain in the rooms. You know, I didn't think of it, but the adventure doesn't tell you how the warband deals with the players as they attack the dungeon. I guess that's what you meant about "how to change things up." [spoiler]I'm changing the encounters to be more goblin and undead themed (making liberal use of Open Grave), and getting rid of the grab-bag monsters in the process. I think that if I do end up running it, whenever the players retreat, I'll have some of the dead raised as zombies (by the wight) so that they can still occupy their posts. :) And cross off one prisoner as payment for services rendered (or to fuel the animation ritual), each time that happens...[/spoiler] EDIT: Another problem with Rivenroar that I noticed - the adventure is designed to take 5 PCs to 3rd level (or maybe just barely short of it) assuming you clear everything out. But there's only 14? treasure parcels, instead of 20, plus 400 gp in quest rewards (which doesn't make up for the 6 missing parcels). I thought that too, since it seems everything from Siege onwards is based in Overlook. But the story does actually return to Brindol later on, and it looks like Den of the Destroyer actually makes use of the events in Rivenroar, which won't have much impact if you didn't go through the 1st adventure. [/QUOTE]
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Scales of War Adventure Path... How is it?
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