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Scales of War - Feedback and Advice
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<blockquote data-quote="Riastlin" data-source="post: 5407617" data-attributes="member: 94022"><p>It takes a little bit for some of the connections to start to stand out, but for the most part, I think the connections are there. The problem is that to really tie them together, you have to improvise a little as the DM. I don't mind that too much since every group is different and will follow different hooks. A number of the modules are also pretty much pick up right where the previous one left off so its not all that hard to follow. I guess the biggest problem is that the first module has very little connection to the rest of the story (though there is some). Modules like Lost Mines and Den of the Destroyer seem somewhat unrelated to the story, but its easy enough to drop little seeds into Umbraforge for instance. Umbraforge is by far the most problematic module I've encountered though as it has the biggest continuity errors and is also very railroady if you are not careful (plus an entire encounter of wraiths is problematic for parties with no radiant damage -- hence 3 of 5 characters dying in my game). Oh well.</p><p> </p><p>After Umbraforge though the quality of the modules seem to improve imho, and Bordrin's Watch has one of the best encounters I've come across so far in 4th Ed.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5407617, member: 94022"] It takes a little bit for some of the connections to start to stand out, but for the most part, I think the connections are there. The problem is that to really tie them together, you have to improvise a little as the DM. I don't mind that too much since every group is different and will follow different hooks. A number of the modules are also pretty much pick up right where the previous one left off so its not all that hard to follow. I guess the biggest problem is that the first module has very little connection to the rest of the story (though there is some). Modules like Lost Mines and Den of the Destroyer seem somewhat unrelated to the story, but its easy enough to drop little seeds into Umbraforge for instance. Umbraforge is by far the most problematic module I've encountered though as it has the biggest continuity errors and is also very railroady if you are not careful (plus an entire encounter of wraiths is problematic for parties with no radiant damage -- hence 3 of 5 characters dying in my game). Oh well. After Umbraforge though the quality of the modules seem to improve imho, and Bordrin's Watch has one of the best encounters I've come across so far in 4th Ed. [/QUOTE]
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