Have people considered the final battle against 1 orc enemy to be pretty much a walk in the park.
We do have 7 members instead of the normal 4 to 5.
And the module has been ramped up accordingly.
And potentially we are under powered only having 1 or 2 magic items each at level 2.
But is this evidence of power creap as SOW was written and send out before a lot of these new books and now we have lots more potent feats and combinations.
Anyone else found this last encounter and a few others a little too easy.
And what effect has the new Cleric power "Astral Seal" had on gameplay as this is huge source of health for the tanks and others without having to dip into surges or spend time using surges.
We do have 7 members instead of the normal 4 to 5.
And the module has been ramped up accordingly.
And potentially we are under powered only having 1 or 2 magic items each at level 2.
But is this evidence of power creap as SOW was written and send out before a lot of these new books and now we have lots more potent feats and combinations.
Anyone else found this last encounter and a few others a little too easy.
And what effect has the new Cleric power "Astral Seal" had on gameplay as this is huge source of health for the tanks and others without having to dip into surges or spend time using surges.