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*Pathfinder & Starfinder
Scaling +2/+2 Skills
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<blockquote data-quote="Spatzimaus" data-source="post: 2826920" data-attributes="member: 3051"><p>The solution I went with, long ago when this first came up, was to make the +2/+2 and Skill Focus abilities less of a simple bonus. For instance, I think it was:</p><p></p><p>Skill Focus: Must be on a class skill. Can Take 10 on this skill even under duress, and can re-roll this skill's checks of 5 or less (the second roll stands, even if it's 5 or less as well).</p><p>Improved Skill Focus: replaces Skill Focus; can Take 10 under duress, can Take 20 even if failure would have a consequence (i.e., you spend 19 checks' worth of time planning it out, then do it right on the first try), and can re-roll any skill check of 10 or less (again, second roll stands)</p><p></p><p>And the 2-skill abilities simply gave one of the two benefits of Skill Focus to each of the two skills; pick either the Take 10 or rerolling ability for each skill. (Generally speaking, you'd go with the rerolling for most. That rerolling adds 1.875, on average, except that it greatly cuts down on critical failures (if you use those on skills) or at least reduces failures on very easy checks.)</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2826920, member: 3051"] The solution I went with, long ago when this first came up, was to make the +2/+2 and Skill Focus abilities less of a simple bonus. For instance, I think it was: Skill Focus: Must be on a class skill. Can Take 10 on this skill even under duress, and can re-roll this skill's checks of 5 or less (the second roll stands, even if it's 5 or less as well). Improved Skill Focus: replaces Skill Focus; can Take 10 under duress, can Take 20 even if failure would have a consequence (i.e., you spend 19 checks' worth of time planning it out, then do it right on the first try), and can re-roll any skill check of 10 or less (again, second roll stands) And the 2-skill abilities simply gave one of the two benefits of Skill Focus to each of the two skills; pick either the Take 10 or rerolling ability for each skill. (Generally speaking, you'd go with the rerolling for most. That rerolling adds 1.875, on average, except that it greatly cuts down on critical failures (if you use those on skills) or at least reduces failures on very easy checks.) [/QUOTE]
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Scaling +2/+2 Skills
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