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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling an adventure for "One-on-One"-Gaming
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<blockquote data-quote="lamia" data-source="post: 5402764" data-attributes="member: 93118"><p>When I ran a solo game for my boyfriend, I didn't try running modules. So I imagine if that is the route you are going others advice will be better! But if you are running your own stuff, the best advice I can give is:</p><p> 1. Make the social aspects of the game take the forefront. Interesting NPCs to interact with, intelligent enemies who can be diplomacized/bluffed. Maybe give her more than the normal amount of skill points so she can be more equipped to handle all the things a larger party would.</p><p>2. You might consider allowing her access to the higher level animal companions. They don't have to increase in power, just stay the same hit die until she reaches the level required to have it. I know when I play druids I get paranoid to send them into combat. Especially a delicate little thing with no hit points. If you give her something stronger it can function as another party member who is very easy for her to run. </p><p>3. Don't make any problems with only one solution. Particularly in the way of puzzles. One brain working at something will never be as easy as four or five, and you don't want the game to come grinding to a halt if she can't figure something out.</p><p>4. Running an NPC is definitely a help. It can get a little confusing when you are a new DM to be running an NPC in addition to running the game, so just make them the silent type to make it easier on you! </p><p>I hope it works out for you and have fun!</p></blockquote><p></p>
[QUOTE="lamia, post: 5402764, member: 93118"] When I ran a solo game for my boyfriend, I didn't try running modules. So I imagine if that is the route you are going others advice will be better! But if you are running your own stuff, the best advice I can give is: 1. Make the social aspects of the game take the forefront. Interesting NPCs to interact with, intelligent enemies who can be diplomacized/bluffed. Maybe give her more than the normal amount of skill points so she can be more equipped to handle all the things a larger party would. 2. You might consider allowing her access to the higher level animal companions. They don't have to increase in power, just stay the same hit die until she reaches the level required to have it. I know when I play druids I get paranoid to send them into combat. Especially a delicate little thing with no hit points. If you give her something stronger it can function as another party member who is very easy for her to run. 3. Don't make any problems with only one solution. Particularly in the way of puzzles. One brain working at something will never be as easy as four or five, and you don't want the game to come grinding to a halt if she can't figure something out. 4. Running an NPC is definitely a help. It can get a little confusing when you are a new DM to be running an NPC in addition to running the game, so just make them the silent type to make it easier on you! I hope it works out for you and have fun! [/QUOTE]
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Community
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Scaling an adventure for "One-on-One"-Gaming
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