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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling encounters for more than 6 players
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<blockquote data-quote="Mentat55" data-source="post: 4381730" data-attributes="member: 14840"><p>I see two options:</p><p></p><p>1. Increase the level of the solo monster until it reaches the desired XP. Major disadvantage here: the attack bonuses, damage, and defenses will increase along with the level, so while the XP total may say it is balanced, you might find that your PCs can't hit the thing, and can't avoid being hit.</p><p></p><p>2. Add some normal monsters or minions to the encounter. It may not be appropriate for all solo monster encounters, but for some I think this could work out well. Major disadvantage: most solo monsters are, well, solo, and it may not fit their <em>modus operandi</em> to have allies.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4381730, member: 14840"] I see two options: 1. Increase the level of the solo monster until it reaches the desired XP. Major disadvantage here: the attack bonuses, damage, and defenses will increase along with the level, so while the XP total may say it is balanced, you might find that your PCs can't hit the thing, and can't avoid being hit. 2. Add some normal monsters or minions to the encounter. It may not be appropriate for all solo monster encounters, but for some I think this could work out well. Major disadvantage: most solo monsters are, well, solo, and it may not fit their [I]modus operandi[/I] to have allies. [/QUOTE]
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Scaling encounters for more than 6 players
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