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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling: How many level 1 characters should it take to defeat a level 10 character?
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<blockquote data-quote="Buugipopuu" data-source="post: 5860575" data-attributes="member: 41173"><p>But they do exist, whereas for your claim to be true, that the system inherently requires all spells to scale with level, no such spells could exist. Atonement, Awaken, Bestow Curse, Bless Water, Clone, Colour Spray, Continual Flame, and Curse Water are all examples (and then I got bored of going through the spell list, so that's just the ones in A-C)</p><p></p><p>A spell that lasts for several encounters due to extended duration is a spell that is that many times more effective than the same spell that only lasts one encounter. Which means that at higher levels, the lower levels spells grow in efficacy with every level, even though their base effects don't change.</p><p></p><p></p><p></p><p>Your reasoning does not follow. It clearly is not inherent to the system as there are examples where it is not the case. The system allows for non-scaling spells, the designers merely chose not to use it very often. You're also overstating the ability to use Haste for two whole minutes at 20th level, or get Mage Armour all day at a level where Bracers of Armour that are superior are pocket change, but that's another issue entirely.</p><p></p><p></p><p></p><p>No it isn't. Nobody's complaining that melee types can't do enough damage, and if your melee character isn't out-damaging the 1d6/level progression of a standard blaster caster, your melee character is built wrong. It has always been about battlefield control.</p><p></p><p></p><p></p><p>Arg. Why do you keep saying one thing and then saying something completely contradictory to that thing? At least try and remain consistent for two consecutive paragraphs. "The system" is the set of universal rules, the framework around which the content is built. A failing of the system, for example, would be that there's little way of placing a spell in between 1st and 2nd level in power if you intend said spell to be cast in the heat of combat. This is a relatively minor issue because 9 spell levels is more than enough to get a decent spread of power, any more would be claiming more precision than actually existed. This is a problem with the system as it simply is not capable of handling fractional spell levels. Spells scaling with level has nothing to do with the system, and everything to do with the content. You're saying "The problem with these shelves is that all the books on them are in French, and I don't like French. Get me some new shelves!".</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5860575, member: 41173"] But they do exist, whereas for your claim to be true, that the system inherently requires all spells to scale with level, no such spells could exist. Atonement, Awaken, Bestow Curse, Bless Water, Clone, Colour Spray, Continual Flame, and Curse Water are all examples (and then I got bored of going through the spell list, so that's just the ones in A-C) A spell that lasts for several encounters due to extended duration is a spell that is that many times more effective than the same spell that only lasts one encounter. Which means that at higher levels, the lower levels spells grow in efficacy with every level, even though their base effects don't change. Your reasoning does not follow. It clearly is not inherent to the system as there are examples where it is not the case. The system allows for non-scaling spells, the designers merely chose not to use it very often. You're also overstating the ability to use Haste for two whole minutes at 20th level, or get Mage Armour all day at a level where Bracers of Armour that are superior are pocket change, but that's another issue entirely. No it isn't. Nobody's complaining that melee types can't do enough damage, and if your melee character isn't out-damaging the 1d6/level progression of a standard blaster caster, your melee character is built wrong. It has always been about battlefield control. Arg. Why do you keep saying one thing and then saying something completely contradictory to that thing? At least try and remain consistent for two consecutive paragraphs. "The system" is the set of universal rules, the framework around which the content is built. A failing of the system, for example, would be that there's little way of placing a spell in between 1st and 2nd level in power if you intend said spell to be cast in the heat of combat. This is a relatively minor issue because 9 spell levels is more than enough to get a decent spread of power, any more would be claiming more precision than actually existed. This is a problem with the system as it simply is not capable of handling fractional spell levels. Spells scaling with level has nothing to do with the system, and everything to do with the content. You're saying "The problem with these shelves is that all the books on them are in French, and I don't like French. Get me some new shelves!". [/QUOTE]
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Scaling: How many level 1 characters should it take to defeat a level 10 character?
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