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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling initiative
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<blockquote data-quote="Nim" data-source="post: 2627063" data-attributes="member: 5684"><p>So, I was thinking about initiative. And it seems...odd to me that while all classes gain in fighting ability (read: BAB) as they advance in level, initiative is based solely on Dexterity and a feat. Reaction speed really can be looked at in part as a matter of experience: having the right instincts ground into you by encounter after encounter. Physical speed (Dex) does play a part, but mental preparedness and having rehersed the right responses to sudden danger over and over again is also a huge factor, and that's the sort of thing that ALL adventurers should be picking up over time. </p><p></p><p>Or, put another way: in movies and literature, how often do the mooks catch the heroes flat-footed without using surprise in some fashion? </p><p></p><p>I'd like some sort of initiative bonus that goes up with level, so that it plays no real role in encounters between the PCs and enemies roughly on par with them, but the PCs tend to get the jump on Hordes of Minions (and be left in the dust by foes more experienced than they are). But I'm not sure what to tie it to. Directly to level? It does seem as though some classes should get it faster than others. BAB? Possibly, depending on how large the bonus is, but should the fighter really react faster than the rogue? Base Reflex bonus? I'm not sure. </p><p></p><p>Any suggestions? Including 'This is a really bad idea, because....' ?</p></blockquote><p></p>
[QUOTE="Nim, post: 2627063, member: 5684"] So, I was thinking about initiative. And it seems...odd to me that while all classes gain in fighting ability (read: BAB) as they advance in level, initiative is based solely on Dexterity and a feat. Reaction speed really can be looked at in part as a matter of experience: having the right instincts ground into you by encounter after encounter. Physical speed (Dex) does play a part, but mental preparedness and having rehersed the right responses to sudden danger over and over again is also a huge factor, and that's the sort of thing that ALL adventurers should be picking up over time. Or, put another way: in movies and literature, how often do the mooks catch the heroes flat-footed without using surprise in some fashion? I'd like some sort of initiative bonus that goes up with level, so that it plays no real role in encounters between the PCs and enemies roughly on par with them, but the PCs tend to get the jump on Hordes of Minions (and be left in the dust by foes more experienced than they are). But I'm not sure what to tie it to. Directly to level? It does seem as though some classes should get it faster than others. BAB? Possibly, depending on how large the bonus is, but should the fighter really react faster than the rogue? Base Reflex bonus? I'm not sure. Any suggestions? Including 'This is a really bad idea, because....' ? [/QUOTE]
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Scaling initiative
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