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Scaling Lost Mines of Phandelver for 1 or 2 PCs
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<blockquote data-quote="Cernor" data-source="post: 6516537" data-attributes="member: 6780066"><p>I agree with Iserith that leaving the encounters as they are is the way to go: if you're concerned about the smaller group running into problems, then make each PC more powerful. Not only does it save you time (because you don't have to rewrite every encounter in the book), but if your players still struggle you can then go ahead and reduce the power of encounters anyway.</p><p></p><p>The two options for increasing PC power that immediately come to mind are either starting your PCs at an increased level (starting with two level 2 PCs or one level 3 PC sounds about right), or giving them each a weak magic item. If just giving the items away seems too arbitrary, "hide" the items somewhere that your PCs would likely find them: maybe a Cloak of Elvenkind being used as a sleeping mat in the Goblin Den, or a +1 weapon buried in the trash in the Kennel.</p></blockquote><p></p>
[QUOTE="Cernor, post: 6516537, member: 6780066"] I agree with Iserith that leaving the encounters as they are is the way to go: if you're concerned about the smaller group running into problems, then make each PC more powerful. Not only does it save you time (because you don't have to rewrite every encounter in the book), but if your players still struggle you can then go ahead and reduce the power of encounters anyway. The two options for increasing PC power that immediately come to mind are either starting your PCs at an increased level (starting with two level 2 PCs or one level 3 PC sounds about right), or giving them each a weak magic item. If just giving the items away seems too arbitrary, "hide" the items somewhere that your PCs would likely find them: maybe a Cloak of Elvenkind being used as a sleeping mat in the Goblin Den, or a +1 weapon buried in the trash in the Kennel. [/QUOTE]
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Scaling Lost Mines of Phandelver for 1 or 2 PCs
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