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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling spells by spell level
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<blockquote data-quote="Starfox" data-source="post: 6006438" data-attributes="member: 2303"><p>In 3E and earlier editions, a caster was not nearly as good at using magic items as a fighter. Give both more gear, and a fighter gains power relative to the wizard. So, if you want to have a gear.neutral power scaling, you have to change things so that wizards benefit as much from their gear as fighters do. Until you do that, expected wealth level has to be a part of the power equation.</p><p></p><p>And it turns out that is quite tricky to do, because the same bonus applied to different classes works out very differently. A bonus of +1 damage per attack is a lot better if you have several attacks (like the fighter), and an increase in AC is more valuable if you start out at a better AC and get attacked more (again like a fighter).</p><p></p><p>This is one of the things 4E did better than previous editions, introducing implements. </p><p></p><p>Going back tot he basic discussion, I'd say spells should still auto scale, because even without magic items, fighters also auto scale. And without some kind of scaling damage (and assuming scaling hp), fights will get very slow.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6006438, member: 2303"] In 3E and earlier editions, a caster was not nearly as good at using magic items as a fighter. Give both more gear, and a fighter gains power relative to the wizard. So, if you want to have a gear.neutral power scaling, you have to change things so that wizards benefit as much from their gear as fighters do. Until you do that, expected wealth level has to be a part of the power equation. And it turns out that is quite tricky to do, because the same bonus applied to different classes works out very differently. A bonus of +1 damage per attack is a lot better if you have several attacks (like the fighter), and an increase in AC is more valuable if you start out at a better AC and get attacked more (again like a fighter). This is one of the things 4E did better than previous editions, introducing implements. Going back tot he basic discussion, I'd say spells should still auto scale, because even without magic items, fighters also auto scale. And without some kind of scaling damage (and assuming scaling hp), fights will get very slow. [/QUOTE]
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Scaling spells by spell level
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