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Scaling the Caster Classes Back
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<blockquote data-quote="ruleslawyer" data-source="post: 3760100" data-attributes="member: 1757"><p>What is this "hand to hand" you speak of?</p><p></p><p>I'm not going to play the PvP analysis game, especially since it's not relevant in a party game anyway, but a wizard will never, ever be subject to a fighter's attacks unless he's stupid or caught blind drink at the local tavern (think "use my first turn to turn improved invisible and quickened dimension door or teleport out of the fighter's melee range," or any one of a hundred other reasonable tactics). </p><p></p><p>Search the boards for "9:00-9:15" or "five-minute adventuring day" or any one of a number of analogous terms to see what the problem with that sort of "balance" is. Unfortunately, in 90% of likely scenarios (and the percentage gets worse at higher levels what with teleport and all), the wizard will simply call a halt to his adventuring day once his resources are exhausted; thus, the resource management problem of the wizard isn't really a problem. If, OTOH, most of the wizard's powers are usable in each encounter (like the fighter's, at present), then the party can rest when <em>everyone</em> is ready to. In either case, the caster could use a bit of the nerf bat (the cleric more than the wizard, IMO).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3760100, member: 1757"] What is this "hand to hand" you speak of? I'm not going to play the PvP analysis game, especially since it's not relevant in a party game anyway, but a wizard will never, ever be subject to a fighter's attacks unless he's stupid or caught blind drink at the local tavern (think "use my first turn to turn improved invisible and quickened dimension door or teleport out of the fighter's melee range," or any one of a hundred other reasonable tactics). Search the boards for "9:00-9:15" or "five-minute adventuring day" or any one of a number of analogous terms to see what the problem with that sort of "balance" is. Unfortunately, in 90% of likely scenarios (and the percentage gets worse at higher levels what with teleport and all), the wizard will simply call a halt to his adventuring day once his resources are exhausted; thus, the resource management problem of the wizard isn't really a problem. If, OTOH, most of the wizard's powers are usable in each encounter (like the fighter's, at present), then the party can rest when [i]everyone[/i] is ready to. In either case, the caster could use a bit of the nerf bat (the cleric more than the wizard, IMO). [/QUOTE]
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