Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scaling the Caster Classes Back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 3760289" data-attributes="member: 1003"><p>Yeah, yeah, I hear ya' .... but I think you're over-dumbing the idea of class roles. They're there for the advanced players as well as the newbs. Have you seen the threads about 'all Fighter' campaigns, or whatever? You can still play that in 4e. The Class Roles just make it easier to conceptualize what you're going to be missing, and therefor help you plan ahead and compensate.</p><p></p><p></p><p>Yeah, I do the same. However, the Class Roles may help me pick the <strong>class</strong> that best fits my <strong>conception</strong>.</p><p></p><p></p><p>Yes, I agree. I was being sarcastic to suggest you were over-reacting in your characterization of the 4e wizard. I should have been more clear.</p><p></p><p></p><p>Wouldn't it be nice if the class was more accessible to new players?</p><p></p><p></p><p>So, "hardcore roleplayers" are into memorizing hundreds of obscure and randomly assigned spell effects? Anyone who isn't willing to take up this un-necessary challenge doesn't qualify?</p><p></p><p>Look, I'm not going to belabor this point to much, but I will say one thing: chess. I can explain to someone the basic rules to chess in about 30 seconds, and they'll have those rules memorized in 10 minutes. Go is even easier to learn the basics of.</p><p></p><p>Do you think that either of these games are easy to master? Or that there's no such thing as a "hard core" chess player? Obviously it is hard, and there are hard core players. Complexity must not be confused with depth.</p><p></p><p></p><p>So is making a perfectly safe car. That doesn't make air bags a bad investment.</p><p></p><p></p><p>I would argue the opposite. Many things are needlessly complex because they were designed by idiots.</p><p></p><p></p><p><em>Deserve??</em> Do you mean to say that players who choose to play wizards are more deserving than those who do not? That doesn't fly with me. Not at all.</p><p></p><p></p><p>Yeah, but is that a failure of the spell mechanics, or the combat options?</p><p></p><p></p><p>Uh, no. What we're saying is that "It's ok for the fighter to cleave through 200 hp worth on monsters in a round, and for wizards to be equally helpful in fighting baddies. What's not OK is the fighter getting his magic armor & sword sundered, and then standing around while the wizard wins the adventure for him." We're bringing the classes into parity. That means everyone else at the table gets to shine (not just you, the wizard guy). If you can't handle your buddies actually being good at something ...</p><p></p><p></p><p>You know what's complex and book-keeping intensive? The US Federal Tax Code. You know what the Tax Code isn't? Fun.</p><p></p><p>Unnecessary complexity /= fun. The fun part of being a wizard lies elsewhere. I'm pretty sure it'll still be fun in 4e.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3760289, member: 1003"] Yeah, yeah, I hear ya' .... but I think you're over-dumbing the idea of class roles. They're there for the advanced players as well as the newbs. Have you seen the threads about 'all Fighter' campaigns, or whatever? You can still play that in 4e. The Class Roles just make it easier to conceptualize what you're going to be missing, and therefor help you plan ahead and compensate. Yeah, I do the same. However, the Class Roles may help me pick the [B]class[/B] that best fits my [B]conception[/B]. Yes, I agree. I was being sarcastic to suggest you were over-reacting in your characterization of the 4e wizard. I should have been more clear. Wouldn't it be nice if the class was more accessible to new players? So, "hardcore roleplayers" are into memorizing hundreds of obscure and randomly assigned spell effects? Anyone who isn't willing to take up this un-necessary challenge doesn't qualify? Look, I'm not going to belabor this point to much, but I will say one thing: chess. I can explain to someone the basic rules to chess in about 30 seconds, and they'll have those rules memorized in 10 minutes. Go is even easier to learn the basics of. Do you think that either of these games are easy to master? Or that there's no such thing as a "hard core" chess player? Obviously it is hard, and there are hard core players. Complexity must not be confused with depth. So is making a perfectly safe car. That doesn't make air bags a bad investment. I would argue the opposite. Many things are needlessly complex because they were designed by idiots. [I]Deserve??[/I] Do you mean to say that players who choose to play wizards are more deserving than those who do not? That doesn't fly with me. Not at all. Yeah, but is that a failure of the spell mechanics, or the combat options? Uh, no. What we're saying is that "It's ok for the fighter to cleave through 200 hp worth on monsters in a round, and for wizards to be equally helpful in fighting baddies. What's not OK is the fighter getting his magic armor & sword sundered, and then standing around while the wizard wins the adventure for him." We're bringing the classes into parity. That means everyone else at the table gets to shine (not just you, the wizard guy). If you can't handle your buddies actually being good at something ... You know what's complex and book-keeping intensive? The US Federal Tax Code. You know what the Tax Code isn't? Fun. Unnecessary complexity /= fun. The fun part of being a wizard lies elsewhere. I'm pretty sure it'll still be fun in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scaling the Caster Classes Back
Top