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General Tabletop Discussion
*TTRPGs General
Scaling the challenge for the group or scaling the group for the challenge?
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<blockquote data-quote="Thanee" data-source="post: 3220169" data-attributes="member: 478"><p>I don't think there is a common recipe here, it depends on what you are good at.</p><p></p><p>I would do what you feel most comfortable with. If you think, that making the challenges fit your group won't be much of a problem, then do so. If not, it's probably better to use the guidelines given in the beginning of the adventure and make a group, that falls within these parameters, then just run the challenges as is.</p><p></p><p>If you create a new group, anyways, making the group fit the adventure makes the most sense to me.</p><p></p><p>Gestalt can be nice. Just be sure, that you keep the players within some limits, since Gestalt builds can become pretty crazy. I have been using this option myself with only two or three players, but greatly reduced multiclassing. Each player could choose 2 base classes and the only option for multiclassing in the later career is, that they can become a member of a PrC, but have to give up the Gestalt progression from that point on (the PrC replaces BOTH sides of the Gestalt, not just one). This is simple, the characters are more capable, especially more versatile, and it works great (IMHO).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3220169, member: 478"] I don't think there is a common recipe here, it depends on what you are good at. I would do what you feel most comfortable with. If you think, that making the challenges fit your group won't be much of a problem, then do so. If not, it's probably better to use the guidelines given in the beginning of the adventure and make a group, that falls within these parameters, then just run the challenges as is. If you create a new group, anyways, making the group fit the adventure makes the most sense to me. Gestalt can be nice. Just be sure, that you keep the players within some limits, since Gestalt builds can become pretty crazy. I have been using this option myself with only two or three players, but greatly reduced multiclassing. Each player could choose 2 base classes and the only option for multiclassing in the later career is, that they can become a member of a PrC, but have to give up the Gestalt progression from that point on (the PrC replaces BOTH sides of the Gestalt, not just one). This is simple, the characters are more capable, especially more versatile, and it works great (IMHO). Bye Thanee [/QUOTE]
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Scaling the challenge for the group or scaling the group for the challenge?
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