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Scaling the Complete Psychic's Handbook...
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4694172" data-attributes="member: 43283"><p>Well I personally would hit it from a different direction...</p><p><a href="http://www.rpgnow.com/product_info.php?from_home=1&it=1&motds_id=414&products_id=12636" target="_blank">RPGNow.com - Misfit Studios - Unusual Core Classes: The Spellweaver</a></p><p></p><p>So, what it does is it makes magic into a skill-based system. As a bonus, it includes all the SRD spells converted over for you. Hard to go wrong and it explains how to convert any other spells over to use the same system.</p><p></p><p>You can do spot checks to see how certain spells stack up to psychic powers. If you don't like it, shift the skill check on one or the other.</p><p></p><p>Personally, I go for the easy approach. If you want to go the route suggested by Celebrim, knock yourself out. You can probably get the books fom rpgnow, they've got a bunch of the old stuff converted over into pdf form there.</p><p></p><p>Edit: It should go without saying, but I'll be explicit... you don't actually have to convert the magic system. All you're concerned about is the relative power. So you can spot-check that easily and decide if you need to adjust your psionics.</p><p></p><p>Additionally, you can turn around and put _some_ of the magic over as a skill thing. This can help shift problematical spells out of the range of normal casters. It also means that if there's a spell kicking around that you think would work well for the psychics, you can do a relatively easy conversion.</p><p></p><p>It also shouldn't be too difficult to rip from the 3rd Ed psionic and convert it over to the skill based approach of the Green Ronin book. Just be consistent in how you assign the spell cost modifiers to the spells...I mean "psionics"... from whatever source you're using.</p><p></p><p>$6 and I think you've got an easy way to tweak things the way you want.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4694172, member: 43283"] Well I personally would hit it from a different direction... [url=http://www.rpgnow.com/product_info.php?from_home=1&it=1&motds_id=414&products_id=12636]RPGNow.com - Misfit Studios - Unusual Core Classes: The Spellweaver[/url] So, what it does is it makes magic into a skill-based system. As a bonus, it includes all the SRD spells converted over for you. Hard to go wrong and it explains how to convert any other spells over to use the same system. You can do spot checks to see how certain spells stack up to psychic powers. If you don't like it, shift the skill check on one or the other. Personally, I go for the easy approach. If you want to go the route suggested by Celebrim, knock yourself out. You can probably get the books fom rpgnow, they've got a bunch of the old stuff converted over into pdf form there. Edit: It should go without saying, but I'll be explicit... you don't actually have to convert the magic system. All you're concerned about is the relative power. So you can spot-check that easily and decide if you need to adjust your psionics. Additionally, you can turn around and put _some_ of the magic over as a skill thing. This can help shift problematical spells out of the range of normal casters. It also means that if there's a spell kicking around that you think would work well for the psychics, you can do a relatively easy conversion. It also shouldn't be too difficult to rip from the 3rd Ed psionic and convert it over to the skill based approach of the Green Ronin book. Just be consistent in how you assign the spell cost modifiers to the spells...I mean "psionics"... from whatever source you're using. $6 and I think you've got an easy way to tweak things the way you want. [/QUOTE]
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