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General Tabletop Discussion
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Scaling the number of off-hand attacks?
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<blockquote data-quote="doctorhook" data-source="post: 6625537" data-attributes="member: 58401"><p>I really like your suggestion. I had kinda suspected level 11 would be the way to go. But let's talk about the details:</p><ol> <li data-xf-list-type="ol">Which feature do we bake the extra bonus attack into? If we're targeting fighters and rangers, the obvious answer is to rewrite the TWF Fighting Style to grant an extra bonus attack at 11th level.</li> <li data-xf-list-type="ol">What do we do about multiclass characters? If a character dips into fighter or ranger for the fighting style then returns to their original class, should they get the extra bonus attack at 11th level too? If not, why not?</li> <li data-xf-list-type="ol">Why only fighters and rangers anyway? TWF could be a common archetype (thematically, if not mechanically) among barbarians and rogues too, but they don't have access to fighting styles. Is TWF a viable (read: non-trap) option for them? If not, how can we make TWF viable?</li> <li data-xf-list-type="ol">What if we build the extra attack into a different feature? For example, what about the Dual Wielder feat, which most TWFers will take anyway? Or what about directly into Extra Attack?</li> </ol><p>There's obviously a lot of details to consider. My goal here is to see if we can make TWF as effective across the level-range as great weapons/two-handed weapons seem to be.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6625537, member: 58401"] I really like your suggestion. I had kinda suspected level 11 would be the way to go. But let's talk about the details: [LIST=1] [*]Which feature do we bake the extra bonus attack into? If we're targeting fighters and rangers, the obvious answer is to rewrite the TWF Fighting Style to grant an extra bonus attack at 11th level. [*]What do we do about multiclass characters? If a character dips into fighter or ranger for the fighting style then returns to their original class, should they get the extra bonus attack at 11th level too? If not, why not? [*]Why only fighters and rangers anyway? TWF could be a common archetype (thematically, if not mechanically) among barbarians and rogues too, but they don't have access to fighting styles. Is TWF a viable (read: non-trap) option for them? If not, how can we make TWF viable? [*]What if we build the extra attack into a different feature? For example, what about the Dual Wielder feat, which most TWFers will take anyway? Or what about directly into Extra Attack? [/LIST] There's obviously a lot of details to consider. My goal here is to see if we can make TWF as effective across the level-range as great weapons/two-handed weapons seem to be. [/QUOTE]
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Scaling the number of off-hand attacks?
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