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General Tabletop Discussion
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Scaling the number of off-hand attacks?
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<blockquote data-quote="Delandel" data-source="post: 6625562" data-attributes="member: 81364"><p>The real problem that nobody has mentioned is feats: Sharpshooter and Great Weapon Master. These are what leaves TWF in the dust, because TWF has no feat available that matches their power.</p><p></p><p>Both feats offer "power attack," aka -5 attack penalty for +10 damage. This damage boost is enormous -- if you hit. Combat advantage pretty much negates the attack penalty, making it a good time to go for the power attack. There are many ways to get advantage: many abilities and spells knock prone for melee advantage, spells/abilities to stun, popping out of hiding, or being a Barbarian and having it on-demand whenever you want. When you're adding +10 damage to your hits, and TWF can't do that, you quickly leave it in the dust.</p><p></p><p>And the cherry on top, GWM's bonus action attack: crit or kill and you get to swing again as a bonus action. Watching my friend's barbarian go at it for 7 levels now, he cleaves through enemies so quickly that he's using this bonus action more often than not. And when he does, it's another 1d12+5, which is even better than the TWF's bonus action 1d8+5 (or 1d6+5 without feat).</p><p></p><p>What TWF really needs is a feat that is equally potent to GFM. 2hr's spend a feat for that enormous boost, likewise TWF should be able to spend a feat to stay relevant.</p><p></p><p>The only time I'd ever consider TWF is as a rogue so I have another shot at applying Sneak Attack.</p></blockquote><p></p>
[QUOTE="Delandel, post: 6625562, member: 81364"] The real problem that nobody has mentioned is feats: Sharpshooter and Great Weapon Master. These are what leaves TWF in the dust, because TWF has no feat available that matches their power. Both feats offer "power attack," aka -5 attack penalty for +10 damage. This damage boost is enormous -- if you hit. Combat advantage pretty much negates the attack penalty, making it a good time to go for the power attack. There are many ways to get advantage: many abilities and spells knock prone for melee advantage, spells/abilities to stun, popping out of hiding, or being a Barbarian and having it on-demand whenever you want. When you're adding +10 damage to your hits, and TWF can't do that, you quickly leave it in the dust. And the cherry on top, GWM's bonus action attack: crit or kill and you get to swing again as a bonus action. Watching my friend's barbarian go at it for 7 levels now, he cleaves through enemies so quickly that he's using this bonus action more often than not. And when he does, it's another 1d12+5, which is even better than the TWF's bonus action 1d8+5 (or 1d6+5 without feat). What TWF really needs is a feat that is equally potent to GFM. 2hr's spend a feat for that enormous boost, likewise TWF should be able to spend a feat to stay relevant. The only time I'd ever consider TWF is as a rogue so I have another shot at applying Sneak Attack. [/QUOTE]
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Scaling the number of off-hand attacks?
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