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Scaling the number of off-hand attacks?
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<blockquote data-quote="TornadoCreator" data-source="post: 6625923" data-attributes="member: 6672078"><p>It slows combat down because there's too many attacks, too many dice, too much book-keeping. Secondly, it'd be simply too powerful. It would allow you to do more damage per round with an ability that is basically the same as the monk Martial Arts ability, in effect it's giving the two weapon fighter a very powerful class feature for free.</p><p></p><p>Lastly, it's just stupid. I've trained with weapons in real life. Two weapon fighting is banned in my games outright. It makes no sense, and I don't allow it. For theme, I will allow someone to duel with a sword in one hand and a dagger/main gouche in the other, but that's just for theme, it has no actually stat effect. The reality is, you shouldn't get ANY additional attacks just because you have a weapon in your off hand. You need to use your legs, hips, back, and finally arms to swing a weapon with any force. Your entire body is being used, not just an arm, meaning I could probably hit someone faster with one sword in my right hand, than two swords, one in each hand. It's not faster, it's not better, it's just stupid. Duel wielding only makes sense with light pistols, and last time I checked, D&D doesn't include modern guns... </p><p></p><p>So yeah, that's my take on two weapon fighting.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 6625923, member: 6672078"] It slows combat down because there's too many attacks, too many dice, too much book-keeping. Secondly, it'd be simply too powerful. It would allow you to do more damage per round with an ability that is basically the same as the monk Martial Arts ability, in effect it's giving the two weapon fighter a very powerful class feature for free. Lastly, it's just stupid. I've trained with weapons in real life. Two weapon fighting is banned in my games outright. It makes no sense, and I don't allow it. For theme, I will allow someone to duel with a sword in one hand and a dagger/main gouche in the other, but that's just for theme, it has no actually stat effect. The reality is, you shouldn't get ANY additional attacks just because you have a weapon in your off hand. You need to use your legs, hips, back, and finally arms to swing a weapon with any force. Your entire body is being used, not just an arm, meaning I could probably hit someone faster with one sword in my right hand, than two swords, one in each hand. It's not faster, it's not better, it's just stupid. Duel wielding only makes sense with light pistols, and last time I checked, D&D doesn't include modern guns... So yeah, that's my take on two weapon fighting. [/QUOTE]
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Scaling the number of off-hand attacks?
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