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Scaling the number of off-hand attacks?
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<blockquote data-quote="guachi" data-source="post: 6625925" data-attributes="member: 6785802"><p>You didn't fix the GWF numbers. You made them wrong. GWF allows rerolls of 1s and 2s. The average damage on a 2d6 weapon with the rerolls is 8.3333 versus 7.0 without it. My original number of 40 was correct.</p><p></p><p>If you want to add feats, taking GWM and NEVER using the -5/+10 portion will add (if a Champion) 10%+ damage from the bonus action attack. You'll get at least one crit 27.1% of the time which will yield (2d6+5)*.271 = 3.6 extra damage or 9% more plus whatever extra attacks you might get from dropping an opponent to zero on the 72.9% of the rounds you don't get a crit.</p><p></p><p>Dual wielder increases your damage by 4. GWM for a Champion at it's worst increases it by 3.6 (1.9 for a BM).</p><p></p><p>Heck, a duelist can even take GWM and get almost as much. He'd get 3.1 as a Champion just from crits.</p><p></p><p>If you assume you drop a creature to zero on 1 round in 4 you get an extra attack from that feature 18.2% of the time as a Champion. Multiply the rounds you don't get a bonus attack from a crit (72.1%) by 25%. That would add an extra 2.4 damage for a GWF for a total of 6.0.</p><p></p><p>For a duelist it's an extra 2.1 for a total of 5.2 damage.</p><p></p><p> 6.0 > 5.2 > 4.0. And that's NEVER using the -5/+10 part of the feat (which a duelist can't use, anyway).</p><p></p><p>EDIT: So a duelist using a feat that isn't even optimized for one weapon increases his damage lead from .5 to 1.7 and still has a higher AC.</p></blockquote><p></p>
[QUOTE="guachi, post: 6625925, member: 6785802"] You didn't fix the GWF numbers. You made them wrong. GWF allows rerolls of 1s and 2s. The average damage on a 2d6 weapon with the rerolls is 8.3333 versus 7.0 without it. My original number of 40 was correct. If you want to add feats, taking GWM and NEVER using the -5/+10 portion will add (if a Champion) 10%+ damage from the bonus action attack. You'll get at least one crit 27.1% of the time which will yield (2d6+5)*.271 = 3.6 extra damage or 9% more plus whatever extra attacks you might get from dropping an opponent to zero on the 72.9% of the rounds you don't get a crit. Dual wielder increases your damage by 4. GWM for a Champion at it's worst increases it by 3.6 (1.9 for a BM). Heck, a duelist can even take GWM and get almost as much. He'd get 3.1 as a Champion just from crits. If you assume you drop a creature to zero on 1 round in 4 you get an extra attack from that feature 18.2% of the time as a Champion. Multiply the rounds you don't get a bonus attack from a crit (72.1%) by 25%. That would add an extra 2.4 damage for a GWF for a total of 6.0. For a duelist it's an extra 2.1 for a total of 5.2 damage. 6.0 > 5.2 > 4.0. And that's NEVER using the -5/+10 part of the feat (which a duelist can't use, anyway). EDIT: So a duelist using a feat that isn't even optimized for one weapon increases his damage lead from .5 to 1.7 and still has a higher AC. [/QUOTE]
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Scaling the number of off-hand attacks?
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