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Scaling the number of off-hand attacks?
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<blockquote data-quote="Pickles III" data-source="post: 6627182" data-attributes="member: 6793942"><p>And then </p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p></p><p>Noob <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As I do not want to threadcrap I would just point out that there are any number of ways that people like to play roleplaying games & ENworld has a strong policy of not allowing people to crap on any of them. Even if it does allow off topic rambles. </p><p></p><p></p><p>On topic I would avoid giving defensive boosts to twf as then it just becomes a clunky way of being the same AC and damage as a shield user. </p><p>Just adding a second attack to rangers & fighters as part of the TWF style or as 11th level class features would be OK in my maths, assuming the GWF uses Great Weapon Master feat. As this feat is seen as being close to broken that might not be a suitable solution for everyone though. </p><p></p><p>Rogues could also get the benefit in which case you would want to add it to the lacklustre duel wielder feat though I think it should really appear at 11th class level for fighters & rangers not 11th character level. </p><p>Rogues get decent value from TWF anyway as it is essentially a reroll to try to proc their sneak attack if they miss with their main hand. They do have a lot of uses for their bonus action though so it's not overwhelmingly good - the new UA swashbuckler addresses this.</p><p></p><p>I will say that none of the maths includes magic weapons which while not mandatory are pretty common in D&D & one of those that adds +d6 damage would skew twf to being far better (well 2 of them ...)</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6627182, member: 6793942"] And then :confused::confused: Noob :p ;) As I do not want to threadcrap I would just point out that there are any number of ways that people like to play roleplaying games & ENworld has a strong policy of not allowing people to crap on any of them. Even if it does allow off topic rambles. On topic I would avoid giving defensive boosts to twf as then it just becomes a clunky way of being the same AC and damage as a shield user. Just adding a second attack to rangers & fighters as part of the TWF style or as 11th level class features would be OK in my maths, assuming the GWF uses Great Weapon Master feat. As this feat is seen as being close to broken that might not be a suitable solution for everyone though. Rogues could also get the benefit in which case you would want to add it to the lacklustre duel wielder feat though I think it should really appear at 11th class level for fighters & rangers not 11th character level. Rogues get decent value from TWF anyway as it is essentially a reroll to try to proc their sneak attack if they miss with their main hand. They do have a lot of uses for their bonus action though so it's not overwhelmingly good - the new UA swashbuckler addresses this. I will say that none of the maths includes magic weapons which while not mandatory are pretty common in D&D & one of those that adds +d6 damage would skew twf to being far better (well 2 of them ...) [/QUOTE]
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Scaling the number of off-hand attacks?
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