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General Tabletop Discussion
*Dungeons & Dragons
Scaling the number of off-hand attacks?
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<blockquote data-quote="spinozajack" data-source="post: 6627283" data-attributes="member: 6794198"><p>All-out TWF builds are strictly inferior to PM + GWF though, in every possible way.</p><p></p><p>After you take the Dual Wielder feat and max strength or dex, you have nowhere else to go in terms of damage feats. Whereas the savvy polearm master picks the defense style, and still beats dual wielder in terms of damage, reach, # of attacks, max possible damage at every level except 4th, and only gets better and better at 5th onward. As a fighter I would bump strength to 18 (if using point buy and min maxing) at level 4, after taking polearm master at level 1 with variant human (if allowed). Then at level 6 I would take GWM, and at level 8 max out strength.</p><p></p><p>By level 11 you have 4 attacks minimum per round, each of which is with 10 reach, and possibly one extra attack (from either OAs or crits or kills, which are then easy to follow through due to reach). Not to mention each of those 4 attacks can be at +10 damage from GWM, plus magic weapon bonuses if any. </p><p></p><p>But I agree the fault isn't with dual wielding being too weak, it's polearm master making it strictly inferior and obsolete in every way.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6627283, member: 6794198"] All-out TWF builds are strictly inferior to PM + GWF though, in every possible way. After you take the Dual Wielder feat and max strength or dex, you have nowhere else to go in terms of damage feats. Whereas the savvy polearm master picks the defense style, and still beats dual wielder in terms of damage, reach, # of attacks, max possible damage at every level except 4th, and only gets better and better at 5th onward. As a fighter I would bump strength to 18 (if using point buy and min maxing) at level 4, after taking polearm master at level 1 with variant human (if allowed). Then at level 6 I would take GWM, and at level 8 max out strength. By level 11 you have 4 attacks minimum per round, each of which is with 10 reach, and possibly one extra attack (from either OAs or crits or kills, which are then easy to follow through due to reach). Not to mention each of those 4 attacks can be at +10 damage from GWM, plus magic weapon bonuses if any. But I agree the fault isn't with dual wielding being too weak, it's polearm master making it strictly inferior and obsolete in every way. [/QUOTE]
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Scaling the number of off-hand attacks?
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