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General Tabletop Discussion
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Scaling the number of off-hand attacks?
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<blockquote data-quote="doctorhook" data-source="post: 6627398" data-attributes="member: 58401"><p>From the maths and the balance of opinions in this thread, I'm sorta becoming more comfortable with TWF as-written. Discussions about TWF's underpowered-ness, while technically accurate, seem to have been overblown; several posters have correctly pointed out that TWF is still pretty good, and that it's only underpowered in comparison to debatably-broken feat combos for GWF. The biggest problem seems to be that TWF still burns a bonus action on top of an action just to keep up with what GWF can do with an action, though TWF can spread damage across one more target. If any fix should be applied, level 11 seems to be the sweet spot, but an all-out extra attack at that level still overcorrects the problem.</p><p></p><p>My final suggestion for your critique: What if, at 11th level, the TWF fighting style granted an extra reaction that must be used to make an off-hand melee attack (such as an OA)? My idea here is that a TWFer can get an extra attack sometimes, probably against a different target who's trying to move past him. DPR would spike slightly in large melees, but otherwise would stay normal, and it wouldn't step on the toes of any defensive styles. Thoughts?</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6627398, member: 58401"] From the maths and the balance of opinions in this thread, I'm sorta becoming more comfortable with TWF as-written. Discussions about TWF's underpowered-ness, while technically accurate, seem to have been overblown; several posters have correctly pointed out that TWF is still pretty good, and that it's only underpowered in comparison to debatably-broken feat combos for GWF. The biggest problem seems to be that TWF still burns a bonus action on top of an action just to keep up with what GWF can do with an action, though TWF can spread damage across one more target. If any fix should be applied, level 11 seems to be the sweet spot, but an all-out extra attack at that level still overcorrects the problem. My final suggestion for your critique: What if, at 11th level, the TWF fighting style granted an extra reaction that must be used to make an off-hand melee attack (such as an OA)? My idea here is that a TWFer can get an extra attack sometimes, probably against a different target who's trying to move past him. DPR would spike slightly in large melees, but otherwise would stay normal, and it wouldn't step on the toes of any defensive styles. Thoughts? [/QUOTE]
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Scaling the number of off-hand attacks?
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