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General Tabletop Discussion
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Scaling the number of off-hand attacks?
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<blockquote data-quote="Pickles JG" data-source="post: 6627885" data-attributes="member: 61501"><p>I think it's polearm master plus great weapon master, two very strong feats that combine muliplicatively. Each is probably OK as a capstone to a style but the fact they work together pushes the combo way over. </p><p></p><p>I do not like the reaction thing. It's the sort of house rule i make then end up reversing. Reactions do not seem to be inshort enough supply for it to come up often so it's marginal at best and will get forgotten making it even worse.</p><p></p><p>I like the idea of making the extra attack part of the attack action which frees up the bonus actions. I am not sure this does much though- some ranger spells can get cast and action surge gets better once a rest?</p><p></p><p>I think given TWFs only a real issue at 11th when it's bad not just mediocre I would be inclined to patch it as and when it became actually relevant, if mycampaign hit 11th and a PC was a fighter or ranger who wanted to duel wield. You don't need to set a rule precedent either you could just hand out a magic item (or 2) that make it better in this one case.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6627885, member: 61501"] I think it's polearm master plus great weapon master, two very strong feats that combine muliplicatively. Each is probably OK as a capstone to a style but the fact they work together pushes the combo way over. I do not like the reaction thing. It's the sort of house rule i make then end up reversing. Reactions do not seem to be inshort enough supply for it to come up often so it's marginal at best and will get forgotten making it even worse. I like the idea of making the extra attack part of the attack action which frees up the bonus actions. I am not sure this does much though- some ranger spells can get cast and action surge gets better once a rest? I think given TWFs only a real issue at 11th when it's bad not just mediocre I would be inclined to patch it as and when it became actually relevant, if mycampaign hit 11th and a PC was a fighter or ranger who wanted to duel wield. You don't need to set a rule precedent either you could just hand out a magic item (or 2) that make it better in this one case. [/QUOTE]
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Scaling the number of off-hand attacks?
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