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General Tabletop Discussion
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Scaling the number of off-hand attacks?
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<blockquote data-quote="redrick" data-source="post: 6628042" data-attributes="member: 6777696"><p>There have been earlier threads that crunch the math, but I'm on my phone so I can't bring up the posts easily.</p><p></p><p>If I remember correctly, giving the 11th level TWF fighter 5 attacks vs the 3 attacks of the GWF fighter slightly edges out the average damage of the GWF fighter. Why is this a problem? Because, leaving damage off the table, the dex fighter has a lot of advantages over the str fighter. Better dex saves, lots of useful skills, no stealth penalties from heavy armor, ability to switch up and use a bow to great effect, better initiative, etc. the str fighter can carry more (if using variant encumbrance where that matters) and is better at resisting grapples and pushes. And probably leads the dex fighter by a point in AC due to heavy armor -- unless the dex fighter takes dual wielding and gets that 1 point AC bonus.</p><p></p><p>So, if the melee dex fighter is equal to the melee str fighter in damage, the str fighter loses its one edge.</p><p></p><p>Some people don't care about that, of course. Personally, I'd rather find a way to throw the TWF fighter a bone at higher levels without equalizing the damage.</p></blockquote><p></p>
[QUOTE="redrick, post: 6628042, member: 6777696"] There have been earlier threads that crunch the math, but I'm on my phone so I can't bring up the posts easily. If I remember correctly, giving the 11th level TWF fighter 5 attacks vs the 3 attacks of the GWF fighter slightly edges out the average damage of the GWF fighter. Why is this a problem? Because, leaving damage off the table, the dex fighter has a lot of advantages over the str fighter. Better dex saves, lots of useful skills, no stealth penalties from heavy armor, ability to switch up and use a bow to great effect, better initiative, etc. the str fighter can carry more (if using variant encumbrance where that matters) and is better at resisting grapples and pushes. And probably leads the dex fighter by a point in AC due to heavy armor -- unless the dex fighter takes dual wielding and gets that 1 point AC bonus. So, if the melee dex fighter is equal to the melee str fighter in damage, the str fighter loses its one edge. Some people don't care about that, of course. Personally, I'd rather find a way to throw the TWF fighter a bone at higher levels without equalizing the damage. [/QUOTE]
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Scaling the number of off-hand attacks?
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