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General Tabletop Discussion
*Dungeons & Dragons
Scaling the number of off-hand attacks?
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<blockquote data-quote="guachi" data-source="post: 6628648" data-attributes="member: 6785802"><p>A quick summary of my post-with-numbers is that not even counting the -5/+10 part of GWM feat, it still beats up on dual wielding feat at level 11, especially for a Champion, because of the extra attack on a crit/zeroing an enemy. 45% of the time or so you are getting an extra bonus attack. 45%!</p><p></p><p>Damage increase over no feat:</p><p>TWF - 4.0</p><p>dual wield - 5.2 (assuming Champion and 1/4 rounds you bring opponent to 0)</p><p>GWF - 6.0</p><p></p><p>Onto new stuff:</p><p>Taking polearm mastery and GWF (but not GWM. It's less useful as you already get a bonus action attack) the damage looks like this.</p><p>Without mastery - 33.9 which puts it .1 below TWF, and therefore last behind duelist (34.5) and GWF with a two-handed sword (40.0)</p><p>With mastery - 41.4 and now it's in second place behind two-handed sword (46.0) and ahead of duelist (39.7) and TWF (38.0)</p><p></p><p>Personally, I'm inclined to remove the -5/+10 portion of the GWM feat and either replace it with +1 to STR/DEX (which still makes it a monster feat), replace it with nothing, or replace it with something I haven't thought of yet.</p><p></p><p>I'd still hesitate to give a full damage extra bonus attack to TWF. Five attacks are just better than three or four. Less chance overkill AND you do more total damage.</p></blockquote><p></p>
[QUOTE="guachi, post: 6628648, member: 6785802"] A quick summary of my post-with-numbers is that not even counting the -5/+10 part of GWM feat, it still beats up on dual wielding feat at level 11, especially for a Champion, because of the extra attack on a crit/zeroing an enemy. 45% of the time or so you are getting an extra bonus attack. 45%! Damage increase over no feat: TWF - 4.0 dual wield - 5.2 (assuming Champion and 1/4 rounds you bring opponent to 0) GWF - 6.0 Onto new stuff: Taking polearm mastery and GWF (but not GWM. It's less useful as you already get a bonus action attack) the damage looks like this. Without mastery - 33.9 which puts it .1 below TWF, and therefore last behind duelist (34.5) and GWF with a two-handed sword (40.0) With mastery - 41.4 and now it's in second place behind two-handed sword (46.0) and ahead of duelist (39.7) and TWF (38.0) Personally, I'm inclined to remove the -5/+10 portion of the GWM feat and either replace it with +1 to STR/DEX (which still makes it a monster feat), replace it with nothing, or replace it with something I haven't thought of yet. I'd still hesitate to give a full damage extra bonus attack to TWF. Five attacks are just better than three or four. Less chance overkill AND you do more total damage. [/QUOTE]
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Scaling the number of off-hand attacks?
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