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General Tabletop Discussion
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Scaling the number of off-hand attacks?
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<blockquote data-quote="CapnZapp" data-source="post: 6631041" data-attributes="member: 12731"><p>Whoa there, now we're discussing in circles.</p><p></p><p>First off, are you in agreement that -5/+10 is too much?</p><p>Why would then -5/+5 be too little and never used?</p><p>I have a hard time seeing how the number 10 can be completely over the top and too good on one hand, if the number 5 is completely worthless at the same time. (And even if you're right, wouldn't there be a happy medium in there somewhere, such as with -5/+7 or -5/+8...??)</p><p></p><p>The true value of the feat is that it lets you increase your damage output like no other feat. There simply is no other way to get that extra damage. Sure, you might miss, but average damage isn't everything - damage on a hit is also a coveted parameter.</p><p></p><p>In short, why would I ever want to ban the feat or make it into a half-feat?!? The only thing wrong with it is the number "10" and how it appears to be slightly too high. Removing the number entirely (instead of tweaking it) seems to me to throw out the baby with the bathwater...</p><p></p><p>And those "repercussions" for game balance? Aren't that exactly what we hope to achieve by toning down GWM?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6631041, member: 12731"] Whoa there, now we're discussing in circles. First off, are you in agreement that -5/+10 is too much? Why would then -5/+5 be too little and never used? I have a hard time seeing how the number 10 can be completely over the top and too good on one hand, if the number 5 is completely worthless at the same time. (And even if you're right, wouldn't there be a happy medium in there somewhere, such as with -5/+7 or -5/+8...??) The true value of the feat is that it lets you increase your damage output like no other feat. There simply is no other way to get that extra damage. Sure, you might miss, but average damage isn't everything - damage on a hit is also a coveted parameter. In short, why would I ever want to ban the feat or make it into a half-feat?!? The only thing wrong with it is the number "10" and how it appears to be slightly too high. Removing the number entirely (instead of tweaking it) seems to me to throw out the baby with the bathwater... And those "repercussions" for game balance? Aren't that exactly what we hope to achieve by toning down GWM? [/QUOTE]
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Scaling the number of off-hand attacks?
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