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*Pathfinder & Starfinder
Scaling to small party size
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<blockquote data-quote="Xanaqui" data-source="post: 4304203" data-attributes="member: 56394"><p>I've played roughly 10 encounters with a party size of 2 (Wizard and Paladin), and 5 with a party size of 3 (Wizard, Paladin, and Rogue). In the former case, all party members were level 1; In the later case, 2 were level 2, and the other (Rogue) was level 1.</p><p></p><p>I attempted to scale the encounters linearly (2/5 and 3/5 of the recommended values respectively). I noticed the following, and I was wondering if it's a common experience, or if it's unusual.</p><p></p><p>With the 2-member party, virtually every combat was rough. Daily powers were almost always opening moves, and Action points were almost always spent by the second round. It seems like we were back to the 5-minute adventuring day, and even worse, we couldn't afford assault in our sleep.</p><p></p><p>With the 3-member party (despite one party member being a level low), combats were far better; action points were not used during every combat, dailies (and occasionally encounter powers) were unused some of the time, and this was even with most encounters being a bit strong (75 XP above allowance).</p><p></p><p>So from the above, it seems that to scale to 2 party members, we'd have to reduce the strength of the creatures further (maybe -25% XP?). Does anyone else have similar or different experiences with playing with small parties?</p></blockquote><p></p>
[QUOTE="Xanaqui, post: 4304203, member: 56394"] I've played roughly 10 encounters with a party size of 2 (Wizard and Paladin), and 5 with a party size of 3 (Wizard, Paladin, and Rogue). In the former case, all party members were level 1; In the later case, 2 were level 2, and the other (Rogue) was level 1. I attempted to scale the encounters linearly (2/5 and 3/5 of the recommended values respectively). I noticed the following, and I was wondering if it's a common experience, or if it's unusual. With the 2-member party, virtually every combat was rough. Daily powers were almost always opening moves, and Action points were almost always spent by the second round. It seems like we were back to the 5-minute adventuring day, and even worse, we couldn't afford assault in our sleep. With the 3-member party (despite one party member being a level low), combats were far better; action points were not used during every combat, dailies (and occasionally encounter powers) were unused some of the time, and this was even with most encounters being a bit strong (75 XP above allowance). So from the above, it seems that to scale to 2 party members, we'd have to reduce the strength of the creatures further (maybe -25% XP?). Does anyone else have similar or different experiences with playing with small parties? [/QUOTE]
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