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Scaling to small party size
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<blockquote data-quote="silentounce" data-source="post: 4311585" data-attributes="member: 67099"><p>This came up in another thread and I like the idea of having each PC in a two player party use the rules for adding a class template in the DMG, effectively making them "elite" characters. Don't forget to increase the HP as well and do everything else that you would for an elite. This is similar to the gestalt idea above but it is actually using rules built into the system so should cause less problems. It also won't be as overwhelming to the players as having two times everything as was suggested above. Remember though, that they are effectively two characters, so either require twice the amount of XP to level, or halve all XP rewards they receive. It may be a little more complex when they gain levels, but if you only have two players you probably have the time to deal with that as well.</p></blockquote><p></p>
[QUOTE="silentounce, post: 4311585, member: 67099"] This came up in another thread and I like the idea of having each PC in a two player party use the rules for adding a class template in the DMG, effectively making them "elite" characters. Don't forget to increase the HP as well and do everything else that you would for an elite. This is similar to the gestalt idea above but it is actually using rules built into the system so should cause less problems. It also won't be as overwhelming to the players as having two times everything as was suggested above. Remember though, that they are effectively two characters, so either require twice the amount of XP to level, or halve all XP rewards they receive. It may be a little more complex when they gain levels, but if you only have two players you probably have the time to deal with that as well. [/QUOTE]
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