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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling to small party size
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<blockquote data-quote="fissionessence" data-source="post: 4311618" data-attributes="member: 63357"><p>Well, just to throw my experiences in the mix:</p><p></p><p>The group I DM has 3 PCs and we tried 4E for the first time last night, running through Kobold Hall. One of the players didn't show up, so I played his character.</p><p></p><p>For the first room, I dropped the number of kobolds from five to three to represent the smaller party size. However, after just two rounds I realized that three kobolds just wasn't enough of a challenge, so I had the remaining two jump out from the hidden room.</p><p></p><p>In the next room, I didn't even bother lowering the encounter difficulty, and the PCs had no real problems. The room after that the PCs survived just fine as well, although the rogue used all the rest of his healing surges to get back up to full for the next encounter.</p><p></p><p>In the fourth room, the ranger took two consecutive hits that put him unconscious, then the rogue took the brunt of the assault for a round (there were like 6 monsters in that room!), and he didn't have his second wind as an option, so he went down, and the fighter the round after that . . . then the boulder crushed all three of them to death as it circled around the room.</p><p></p><p>Anyway, it was just a test session so no big deal on dying, and I think we got a good feel for it, but those first three rooms really just seemed like a good challenge. If I had actually scaled down the encounters I think they would have gotten through just fine.</p><p></p><p>To recap, the party consisted of a defender and two strikers (fighter, rogue, ranger).</p><p></p><p>~</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4311618, member: 63357"] Well, just to throw my experiences in the mix: The group I DM has 3 PCs and we tried 4E for the first time last night, running through Kobold Hall. One of the players didn't show up, so I played his character. For the first room, I dropped the number of kobolds from five to three to represent the smaller party size. However, after just two rounds I realized that three kobolds just wasn't enough of a challenge, so I had the remaining two jump out from the hidden room. In the next room, I didn't even bother lowering the encounter difficulty, and the PCs had no real problems. The room after that the PCs survived just fine as well, although the rogue used all the rest of his healing surges to get back up to full for the next encounter. In the fourth room, the ranger took two consecutive hits that put him unconscious, then the rogue took the brunt of the assault for a round (there were like 6 monsters in that room!), and he didn't have his second wind as an option, so he went down, and the fighter the round after that . . . then the boulder crushed all three of them to death as it circled around the room. Anyway, it was just a test session so no big deal on dying, and I think we got a good feel for it, but those first three rooms really just seemed like a good challenge. If I had actually scaled down the encounters I think they would have gotten through just fine. To recap, the party consisted of a defender and two strikers (fighter, rogue, ranger). ~ [/QUOTE]
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