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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling to small party size
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<blockquote data-quote="Eyada" data-source="post: 4353944" data-attributes="member: 59589"><p>My group only has 2 characters (with an occasional 3rd player), and I've found that the system scales quite well. I've yet to use a Solo monster against them, due to the fact that in order for such an encounter to be balanced the Solo monster would need to be 3-5 levels lower than the characters; however, Elites +2-3 levels higher than the characters serve the exact same purpose, and do so quite well. </p><p></p><p>Initially, I wasn't doing the scaling correctly which resulted in nearly every battle being extremely tough, as the OP described. Once I realized my mistake, things started flowing much more smoothly. The only time since then that the players have had a harder time in a fight than I felt they should have was when the completely-melee oriented party (Fighter and a Ranger) were attacked by rat Swarms while treading water. </p><p></p><p>Otherwise, my group has been quite pleased by the system. We're still going to test out Gestalt variants (probably by applying Elite Templates as described earlier in this thread), if only to facilitate even larger battles and to add more diversity to the class system.</p></blockquote><p></p>
[QUOTE="Eyada, post: 4353944, member: 59589"] My group only has 2 characters (with an occasional 3rd player), and I've found that the system scales quite well. I've yet to use a Solo monster against them, due to the fact that in order for such an encounter to be balanced the Solo monster would need to be 3-5 levels lower than the characters; however, Elites +2-3 levels higher than the characters serve the exact same purpose, and do so quite well. Initially, I wasn't doing the scaling correctly which resulted in nearly every battle being extremely tough, as the OP described. Once I realized my mistake, things started flowing much more smoothly. The only time since then that the players have had a harder time in a fight than I felt they should have was when the completely-melee oriented party (Fighter and a Ranger) were attacked by rat Swarms while treading water. Otherwise, my group has been quite pleased by the system. We're still going to test out Gestalt variants (probably by applying Elite Templates as described earlier in this thread), if only to facilitate even larger battles and to add more diversity to the class system. [/QUOTE]
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