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<blockquote data-quote="Jack99" data-source="post: 4354683" data-attributes="member: 53135"><p>Ugh, gotta be careful with those.. Many campaigns have been wrecked by a DMPC (at least, if various boards are anything to go by).</p><p></p><p>Anyway.</p><p></p><p>Yesterday, I got to play (as a player) for the first time in 4e. It was me (a paladin) and one other guy (a cleric)</p><p></p><p>We had the following encounters: </p><p>at level 1</p><p>3 gray wolves (375 xp)- way over the budget, but none the less, only the cleric was in a bit of trouble, I still had plenty of juice left, and could easily have gone on for a few more combats.</p><p></p><p>at level 2</p><p>1 goblin sharpshooter, 1 goblin warrior, 3 goblin minions (300 xp) - a bit over budget, but the fight went fairly well, even though the cleric again took a decent deal of damage, mostly because they came while he was sleeping.</p><p></p><p>1 visejaw crocodile (175 xp) - under budget, but it followed the goblin encounter (via the river encounter, where we each lost about 2-4 surges), so that we did not have any kind of rest in between, so no surging or renewal of powers. The cleric almost died, and here his armor wouldn't have helped him since the croc rolled 2 natural 20's in a row. Ouch. Yet we made it again</p><p></p><p>2 elf scouts and 1 elf archer (375 xp) - again, over budget, and while we were both hard pressed at times, we won. Do note that this was the same day for my character, so at this point, he had been through the goblins, the river, the crocodile and now the elves.</p><p></p><p>4 Fire beetles (400 xp) - again, over budget. Now, this fight was just nasty, their fire spray is just plain nasty. Luckily we made some good tactical choices and it was mostly my paladin who was getting hit by the sprays. And since he is a tiefling, it helped some. Still after this fight, which was yet again the same day as all the others, my paladin had very few surges left</p><p>We still moved on and then...</p><p></p><p>1 Ghoul (200 xp) - under budget, and it never had a chance. Glad I made my save though, else it might have tipped the davantage to the undead.</p><p></p><p>After that, we were done and went to sleep. So my paladin basically made 1450/2=725 xp, or what represents what he should have gotten for almost 6 normal fights. This was all on the same daily and surge numbers.</p><p></p><p>5 min day? Not always at least. However, I am pretty certain that if you play with fewer players, a healer of some sort becomes more important. In fact, if you wish to meet monsters head on, he is almost a must in smaller groups.</p><p></p><p>I am also pretty sure that the defender/leader combination is the most stable one in smaller groups. Other combinations will have a hard time matching their staying power, their durability if you will</p><p></p><p>my 2cp</p></blockquote><p></p>
[QUOTE="Jack99, post: 4354683, member: 53135"] Ugh, gotta be careful with those.. Many campaigns have been wrecked by a DMPC (at least, if various boards are anything to go by). Anyway. Yesterday, I got to play (as a player) for the first time in 4e. It was me (a paladin) and one other guy (a cleric) We had the following encounters: at level 1 3 gray wolves (375 xp)- way over the budget, but none the less, only the cleric was in a bit of trouble, I still had plenty of juice left, and could easily have gone on for a few more combats. at level 2 1 goblin sharpshooter, 1 goblin warrior, 3 goblin minions (300 xp) - a bit over budget, but the fight went fairly well, even though the cleric again took a decent deal of damage, mostly because they came while he was sleeping. 1 visejaw crocodile (175 xp) - under budget, but it followed the goblin encounter (via the river encounter, where we each lost about 2-4 surges), so that we did not have any kind of rest in between, so no surging or renewal of powers. The cleric almost died, and here his armor wouldn't have helped him since the croc rolled 2 natural 20's in a row. Ouch. Yet we made it again 2 elf scouts and 1 elf archer (375 xp) - again, over budget, and while we were both hard pressed at times, we won. Do note that this was the same day for my character, so at this point, he had been through the goblins, the river, the crocodile and now the elves. 4 Fire beetles (400 xp) - again, over budget. Now, this fight was just nasty, their fire spray is just plain nasty. Luckily we made some good tactical choices and it was mostly my paladin who was getting hit by the sprays. And since he is a tiefling, it helped some. Still after this fight, which was yet again the same day as all the others, my paladin had very few surges left We still moved on and then... 1 Ghoul (200 xp) - under budget, and it never had a chance. Glad I made my save though, else it might have tipped the davantage to the undead. After that, we were done and went to sleep. So my paladin basically made 1450/2=725 xp, or what represents what he should have gotten for almost 6 normal fights. This was all on the same daily and surge numbers. 5 min day? Not always at least. However, I am pretty certain that if you play with fewer players, a healer of some sort becomes more important. In fact, if you wish to meet monsters head on, he is almost a must in smaller groups. I am also pretty sure that the defender/leader combination is the most stable one in smaller groups. Other combinations will have a hard time matching their staying power, their durability if you will my 2cp [/QUOTE]
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